Master Thweylian's Distrustfuls - 1500 pts, In need of help!

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Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » July 30th, 2010, 16:0

Hia. My name is Christars, and I am currently doing an "army swap" with my friend in order to convince him that Wood Elves really are hardcore. He's going to try to use my Chaos Warriors to crush me as badly as I crushed him.

http://www.asrai.org/viewtopic.php?f=8&t=18555, if you are interested in the story.

Anyways, I have made two lists. One is this one. In this list, I have an almost obsessive focus on shooting. This is probably because I play Chaos Warriors and Tyranids most of the time, so I get enough close combat with those, thank you. The other list should be much more balanced when it's done.

So, to cut to the chase: This list will only ever face Warriors of Chaos.

Anyways, the plan is this:

Each of the three Glade Riders units will hide a character. The Highborn will crush himself some Chaos Knights, the Noble will try to snipe Sorcerers (or possibly unit champions, opening up for a nice "charge and challenge" situation, preferrably in rear or flank. Remember that Chaos Warriors must always accept challenges). The Spellsinger is really just magic defence, but also happens to carry the all-important Hail of Doom Arrows, able to weaken an especially annoying unit. Alas, BS4, but it's better than not having them.

Other than that, the plan is simple: Run around in circles, mash up any fast or otherwise flexible units as fast as possible, then simply cruise around, picking off as many units as possible, never getting charged, only charging to assassinate Sorcerers or in really favourable situations. The Wardancers are for mopping up allready crippled enemy units; with Killing Blow dance, they ought to be able to pick off some survivors even in Knights, and the I6 is crucial.

I might not win by much, but it'd be interesting. I'm highly worried about facing an irate Chaos Lord (or even Exalted Hero) on a Juggernaut, but I'm just hoping to Arcane-Bodkin 'im at any opportunity.

Lord
Thweylian the Distrustful
Highborn
Alter Kindred
Shield, Light Armour
Bow of Loren, Arcane Bodkins, Dragon Helm
Total: 256 points

Hero
Noble
Menasan the Malcontent
Wild Rider Kindred
Army General
Elven Steed
Helm of the Hunt, Hail of Doom Arrows
Total: 172 points

Hero
Spellsinger
Silamede of the Ghostwood
Level 2 Wizard
Dispel Scroll, A Befuddlement of Mischiefs
Total: 175 points

Core
10 Glade Guards
The Fatesworn
Musician, Standard Bearer, Banner of Eternal Flame (this is solely to deal with Trolls. 'Cause they are way too hardcore)
Total: 148 points

Core
10 Glade Guards
Misers of the Mocking Woods
Musician
Total: 126 points

Core
5 Glade Riders
The Most Loyal
Musician
Total: 129 points

Special
3 Warhawk Riders
Wind's Regret
Total: 120 points

Special
8 Wardancers
The Grim Dancers
Musician, Bladesinger
Total: 165 points

Special
5 Wild Riders
Honthiem's Rage Riders
Musician, Wild Hunter, Standard Bearer, Razor Banner
Total: 211 points

Rare
8 Waywatchers
The Ever Vigilant
Total: 192 points

Rare
7 Waywatchers
The Never Resting
Total: 168 points

Grand Total: 1862 points
Core Total: 403 points
Special Total: 496 points
Rare Total: 360 points
Hero Total: 347 points
Lord Total: 256 points


So, as you might happen to notice... this is more than 1500 points. HELP!

Also, I know a lot of you will tell me to "Take a Treeman / Treekin / Dryads / Flying Spaghetti Monster", but, call me wierd, I WANT an army in which every model (ok, excepting 8) can fire a longbow. That's not to say that I won't radically change my list - but I'll be posting the other list in a while, and that list WILL include Flying Spaghetti Monsters (but, alas, no Treemen... no, I'm kidding. Both Spaghetti AND Treemen).

Additionally, if I have made mistakes, either in regard to restrictions broken, points costs messed up, or simply horrible errors, please do tell.
Last edited by Christars on August 1st, 2010, 16:0, edited 9 times in total.
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Re: Master Thweylian's Distrustfuls - 1500 points by a noob

Postby Eleven » July 30th, 2010, 16:0

If I might make some suggestions:

Slow your army down but make it more maneuverable.

Drop each and every champion and reconsider the very expensive Glade Riders. Making your Heroes scout Kindred and placing them in with the Waywatchers will do the trick but will free up some points.

You also need something that can take a punch so that your enemy has something to aim for. Even if your enemy is moving, if you know what direction he will move in you will have a much better time at abusing him. I would take a Treeman or some Dryads. Dryads may not be able to take it up one on one vs. another block but they will act as a target for your enemy and he will do his best to go after them. Just keep them moving around as bait or keep them in a forest. Once in said forest they're Stubborn and your Singer can lay waste to the enemy.

I would consider dropping the BsB since you won't be in close combat much and Wood Elves have decent moral.

Also, the HoDA is much more effective on a model that has a higher BS than 4. Calaignor's Staff or Deepwood Sphere are best for a Treesinger. Dryads as bait set up to screen the mage in a forest can deal a lot of damage with the deepwood sphere.

If you're trying to show your friend that Wood Elves are fun and viable, make the game fun and don't just plan on winning by a little. Plan on wiping him from the table. You have the idea of the Wood Elves down, you just need to balance the list a little more.
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Re: Master Thweylian's Distrustfuls - 1500 points by a noob

Postby Christars » July 30th, 2010, 18:0

Haah, the Scout Kindred. Yes, I was planning on doing this, but then I figured out something:

I place my Waywatchers 12" away from my prize unit, his Knights.

They march 14".

Suddenly I'm 26" away. 10" move and 15" short range - just not enough! So if my Noble with Hail of Doom was in the Waywatcher unit, he could still make them fire at the Knights - but the unit would lose its Killing Blow, and, just as importantly, as those Knights are guaranteed to be Nurgle, even the Noble would be hitting on 3+. Not good!

And my friend threatened to take TWO units of Knights. I'm screwed. :smoke:

Maybe the easiest option would be to field the guy with the Glade Guards. I'd be able to chop one Glade Rider unit like this.

So, kit the Noble with Asyandi's Bane and Hail of Doom Arrows, put him in a Glade Guard unit, give the poor Spellsinger Calaignor's Stave (where would I put her? Also in a Glade Guard unit?) and pray not all his magic gets through?

Furthermore, the Alter Highborn rears his ugly head again in my subconcious. Giving him Bow of Loren, Arcane Bodkins, Dragonhelm ('cause Fireballs WILL be flying) and some other fancy shtuff worth up to 30 points (35 if I take a Dragonbane Gem instead of the Dragonhelm, but he will lose one point of armour save for it...) Even if he can't march and shoot, he'll be able to do suitably at long range... but then again, maybe not. Never forget the Mark of Nurgle evilifier (-1 to hit!).

As a last point, you are right, of course, I want to show that they are fun. My main point is that I'll blunt his primary assault, then mop in some VPs. It's not like it would be a really close victory, either - if I can get those Knight units, I have one third of his army boxed!

Made some, well actually quite a few, changes to the list. Better?

1) Dropped the BSB.
2) Now have two Heroes - A Noble with Hail of Doom and a Spellsinger who, I've been told, will win a lot by moving some forests around. I'll have to take that on faith. Also added A Befuddlement of Mischiefs.
3) Dropped all +1BS unit champions, per recommendations.
4) Dropped one Glade Rider unit. Might drop the other, in which case I'm really close to 1500.

Please continue to help me! I cannot stress enough the importance that I win - it's not about personal win or loss, but about one of your fellow Wood Elves generals actually quitting you if I don't win! (In case this sounds strange, read the link up top).
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Re: Master Thweylian's Distrustfuls - 1500 pts by a newb, help!

Postby Herald » July 31st, 2010, 01:0

Christars wrote:2) Now have two Heroes - A Noble with Hail of Doom and a Spellsinger who, I've been told, will win a lot by moving some forests around. I'll have to take that on faith.

:o I feel a bit guilty for that one, it was kind of a '7th slip'. The only units that will be hindered by woods here will be cavalry taking some casualties charging through, so that was a bad advice. :roll: If that sorceror is a baddie, you might want to consider taking a dispel scroll instead :roll: . Mischiefs is an ok idea, but if you want to save points, that's a place to start.

I don't understand your reasoning behind "not being in short range" with WW vs Knights. Surely you place the WW more or less in his front (perhaps 18" away). Now if he chooses to move away from the WW, he is playing your game, and not threatening anything. If he moves forward, you can reach him with at least one of the WW units. Between 15 WW and the HB, you will kill some. (You better, that setup costs 600 pts!). Anyway, I think your HB is best as an Alter. Particularly with the Nurgle mark, you will be hitting at three's anyway won't you? Really could use that fifth arrow, IMO. Stone of the crystal mere might be good for him (3+ ward, lost if failed)

Now your HoDA wielding noble doesn't really need Asyendis' bane anymore (the BSB needs it because he looses his regular longbow... ;) ). And I'm sure you can find something useful for 20 pts, but I don't know what you want him to do after the HoDA is fired.

If you want to do something more than test the new redirect charges rules (read: flee...), I think Eleven is spot on, you could use some dryads. And Glade riders are too expensive to be pure escort service, they really have to annoy your opponent to do anything. If you want cavalry, why don't you go get 5 WR w a noble and Razor banner? Should be able to sweep up the remains of Knight or Warrior units you have shot at.

In short: Ditch GR units, get 1 unit of Dryads and 5 WR w Razor std. Make noble WR w HoDA and Helm of the Hunt (because he finally can!).

Wondering aloud... :p
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Re: Master Thweylian's Distrustfuls - 1500 pts by a newb, help!

Postby Christars » July 31st, 2010, 13:0

Well, I really did intend to place the Waywatchers behind his lines, so as to give him something to get really annoyed about. Also, isn't it rather risky to place them anywhere within 19" (max charge for Knights)? Although, admittedly, if he fails a charge I get both Stand and Shoot (at long range, though), and ensures that that Knight unit doesn't advance more than 6".

Well, I have two Waywatcher units, don't I? I could place one on either side. Does that sound stupid?

Also, you are quite right about the Mark of Nurgle - I AM at -1 TO HIT, not at -1BS as I first thought. So I'll never get anything better than 3+ against them anyways. Thus, an Alter runnin' around on long range is starting to sound really nice. I figured I'd give him the Dragonhelm - +1 to his Armour Save, and a 2+ Ward Save against Flaming Attacks, because a) he's sure to take a Sorcerer, and 90% sure to take Lore of Fire, and b) well, Chaos Warriors haven't got all that much long range power other than Lore of Fire, now do they?

Maybe a close combat weapon for my Noble? Sword of Might? So as to make him able to at least win a challenge if (when) Chaos units finally reach him?

As for Dryads and Wild Riders... well, I just don't want Dryads. I'm not entirely sure why, but something about them not having worked until now as well as me wanting to make a list without Forest Spirits.

Wild Riders, though... well, strictly speaking Forest Spirits, but still "Elfy" enough to work... I agree that I might need one more "mop-up" unit, and with the Noble like you suggested him... except... he can't take Helm of the Hunt, now can he? It's Magic Armour, and not Light Armour.

Correction: OK, the FAQ says we can. Nice.

And at just two points more than Glade Riders, I see why Wild Riders would be better. They're just as flexible too.

Would you put the Wild Rider Noble on a Great Stag or an Elven Steed?

As for the Spellsinger, she was ever meant as magical defense, so I think I'll go for that. Question, though: What's better, Dispel Scroll or Divination Orb (I've got this feeling that it's the Scroll, but I thought I'd ask someone with experience). I also get the feeling that the Orb has become both better and weaker this edition - better, because more dice usually float around, while weaker, since all mages get +es to their casting rolls.
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Re: Master Thweylian's Distrustfuls - 1500 pts by a newb, help!

Postby Herald » July 31st, 2010, 14:0

Christars wrote:Thus, an Alter runnin' around on long range is starting to sound really nice. I figured I'd give him the Dragonhelm - +1 to his Armour Save, and a 2+ Ward Save against Flaming Attacks, because a) he's sure to take a Sorcerer, and 90% sure to take Lore of Fire, and b) well, Chaos Warriors haven't got all that much long range power other than Lore of Fire, now do they?

Sounds perfect... :sexy:

Christars wrote:Well, I really did intend to place the Waywatchers behind his lines, so as to give him something to get really annoyed about. Also, isn't it rather risky to place them anywhere within 19" (max charge for Knights)? Although, admittedly, if he fails a charge I get both Stand and Shoot (at long range, though), and ensures that that Knight unit doesn't advance more than 6".

Plus, you can always flee. ;) Putting them in a position where a charge will probably just reach them is great for tricking him with the age-old routines.

Christars wrote:Correction: OK, the FAQ says we can. Nice.

That was indeed the point. This was an annoyance for ages, the fluff for the helm says it is given to Orion's lieutenant, yet WR were prohibited from taking it... Good FAQ!

Christars wrote:Would you put the Wild Rider Noble on a Great Stag or an Elven Steed?

Using a stag changes the unit from fast cav to regular cavalry, while providing 2 S5 att+stomp, plus gives the model 3W. Manouverability or more power, your choice. (I'd do some math, but don't have the time, sorry.) :)
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Re: Master Thweylian's Distrustfuls - 1500 pts by a newb, help!

Postby Christars » July 31st, 2010, 15:0

Hmm... gaah. If I'm fleeing around, and not even using my Highborn as General (so only Ld9 general), ought I take a BSB after all? Because failing a rally test would rather suck. And Skirmishers can't shoot if they rally - only Fast Cavalry can do that, right?

Also, I figure I'll just use the Alter Highborn. Though I think I was wrong about the Mark of Nurgle - it's just another shooting modifier, so for example, a model firing with BS6 on short range at a Nurgle unit still hits on 2+, as he would "normally" hit on 1+, right?

But, fun fact: 5 shots on 3+ averages on 3.333 hits, 4 shots on 2+ averages on... 3.333 hits! And so 1.111 dead Knights a turn, regardless of which Highborn I choose. Nice. And on short range / against non-Nurgle units, the Alter does better anyway. You can stand and shoot with Bow of Loren, right? Hopefully not going to be necessary, but who knows.

Also, I figure that being Fast Cavalry is more helpful than some extra kick, because this guy's gonna end up in a challenge anyway, and a) it's either a unit champion or Sorcerer, which he ought to be able to dispatch anyway, or b) a hard-ass Chaos character, in which case, if the Noble doesn't kill him, the character will cut him to teensy ribbons and so eliminate any benefit of me having a monster mount.
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » August 2nd, 2010, 10:0

Ok, I feel real bad about bumping my thread, but the fight is tomorrow!

I've changed my list based on feedback received, but it really is too large - I'm at over 1800 points! I desperately need you help in choosing what should and what should not go into this list.

I've noted that this list has changed rather drastically, and has become something rather different from what I originally wanted. The good thing about that is that it shows off several aspects of the Wood Elves, rather than just one (run 'n shoot).
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Baardah » August 2nd, 2010, 12:0

I just don't think those warhawks will do anything for you. Take eagles instead. Cheaper and can probably do the same thing.
And Alters really have worked for me against chaos.
On two occasions he have singlehandedly broken and run down a unit of chaosknights. They where slaneesh knights though.
You could gove him a strength potion and the sword of ASF and something. Will give him rerolls so you can make shire those S7 attacks hit home. That won't leave em much armoursaves.
If you get wildriders to the front and the alter in the flank there is good chance that you won't even get many hits back either.
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » August 2nd, 2010, 18:0

The trouble with Eagles is that they are Rare... and I'm already pushing the limit. Do you think that it's so important that I ought to ditch some Waywatchers to get an Eagle or two? Also, wouldn't Warhawks make slightly better Mage-hunters?

I am sorry if I seem helpless, but remember that I've never actually played a game with Wood Elves, so, although I get the theory, I don't have any practical experience whatsoever.
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Gildesh » August 2nd, 2010, 18:0

wel m8 id start by ditching the warhawks as against your chaos i dont think they will make much of an impact, secondly i would consider dropping a character, 3 in a 1500 point game is a lot for a wood elf army, personally id drop the singer and if you are that worried about magic try a branchie with cluster of radients instead its surprising what a difference 1 extra dispell dice can make mabe exchanging the wardancers for some dryad bodyguards they are quite potent especially with the inclusion of the branchie and you could add an annoyance of netlings or murder of spites with some of the points saved on the dancers, that would be a start towards meeting the 1500 mark thats just my 2 cents
 
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » August 2nd, 2010, 18:0

Huhm...

I could ditch the Wild Rider character, the Wardancers, and remove the Razor Banner and the Wild Hunter from the Wild Riders. I seriously feel that I'd have rather little close combat - but then again, this list was originally only meant to be able to mop up whatever survived the shooting.

As for the shooting, if I ditch the Wild Rider character, I'm left without Hail of Doom Arrow... so maybe I'd just put it on the Spellsinger and give her the Sceptre of Stability...

Also, I see what you mean about the Branchwraith, but wouldn't I have to at least make her Lvl 1 to make her dispel effective? Even with only the Cluster of Radiants she's at 140 points - not a whole lot cheaper than the Spellsinger, and without the Hail of Doom Arrow.

Also, I am aware that the Spellsinger is only BS4 (and so hits Nurgle models on 4+, ouch!), but it's better than nothing? What do you think?
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Baardah » August 2nd, 2010, 18:0

The cluster wraiths is good. Against chaos she can even pack a punch in closecombat. You don't have to give her a wizardlvl. To take the cluster of radiants.
I had my branchwraith wit CoR and Annoyance of nettling challenging a exhaled champion bsb and held him in place for 4 rounds before killing him in the 5th round.
Might have bin lucky, but therebis no reason why you can't be too.
You'll have a pretty tough combat character with dispeldice. With the lvl she is 2 dispeldice.
Also if you go with the singer for magic defense I'd give her the divination orb.

When it comes to active magicdefence I'd send the alter at 1 sorcerer and the hail of doom arrow at the eventual other. That should remove em both
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Gildesh » August 2nd, 2010, 20:0

Baardah wrote:. With the lvl she is 2 dispeldice.
not true anymore im afraid as the only way wizards generate an extra dispell dice is with channeling so there is only a 1 in 6 chance of generating the dice. as you are not going magic heavy i would drop the singer and replace with the branchy that way you can keep that wildrider noble with the hail of doom if you want to replace the dancers with dryads, drop the hawks and remove some of the command upgrades from some of your units i feel that you should be able to get that list under 1500, as a side note if you put the wraith in dryads say a unit of 9 you can drop out the unit of glade riders you were using as escort service and replace either with more glade guard (twice as many shots as the riders) or to keep the dancers depending on your costs
 
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » August 3rd, 2010, 00:0

I'd really want that Branchwraith... but I seriously cannot afford the Dryad unit I'd need to keep her remotely safe from sniping from a probably irate Chaos Sorcerer. Also, by doing the maths, one dispel dice equals +3.5 total difference in my casting total, while, if I use the Spellsinger twice each turn, that's +4, and +6 if used thrice. She can also channel, and even carries an Arcane Item. Though I'm now considering the Branchwraith for my backup-list!

Anyways, I thank you all for your support. I feel that, although I can't be sure to win, I'll have a list which can show off some good sides of the Wood Elves. I'm going to fix my list a bit, maybe tweak some things, get uncertain and make one or two stupid choices, but it's OK. I want a fun list, after all, one which can convince my friend that the Wood Elves are cool!

I'll tell you how it went!
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Hisie Taur » August 3rd, 2010, 03:0

well i know you have already had your battle, but let me throw in some of my experiance. i like to put my glade guard in groups of forty with standard(banner of springtide) and musican. this makes them a ripe and juicy bait, theres not one gamer daft enough to let a glade guard that size stay at full strength for very long. so your opponet is either going to throw there fastest unit at it or there most heavly armed. to make it worse put in a noble with just a normal bow, but give him the Hail of Doom Arrow and the Resplendence of Luminescents (mind you it puts you 5 above the magic item limit, but most people don't care). This allows the nobles attacks to become magical attacks and that of the unit he/she has joined. so no matter what you do "perfect bait", one that gives one hell of a punch as well. ;) now put this next to a patch of woods that no matter what the opponet has to march his unit past it, now put a group of waywatchers in theat said wood and that will help cut down the opponets troops. and if the opponet deicide to attack the waywatchers you can move in the glade guard to shoot at the said troops if they finish of the waywatchers. another tactic is have a waywatcher lord in the unit with the moonstone of hidden ways to get them out of there in a pinch. you have about another 500 pts after that i useally like to play 20 dryads and a branchwraith with two clusters of radiants. it's been very handy against almost every army (haven't played agais britonia, the empire, or ogres) but i have only lost twice, one of them was a dwarf army built to fight this exact lis, and a pour set of rolling on my part agains dark elves hope this helps your freind out, and i'ts almost exactly the way you wanted to play.

let me tell you theres nothing more pleazing than to see a core unit take down a high elf prince on a dragon with magical boosts to his armor
 
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » August 3rd, 2010, 08:0

I haven't had the battle yet (I'm leaving home as we speak), but I wish to say one thing:

You claim that most people don't care that you go five points over the limit?! Who exactly are you playing against? Do you even tell them that you're going over the limit?

I know at least that me and my friend would never do that unless we've specifically agreed otherwise with good reason beforehand.

Anyway, wish me luck!
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Herald » August 3rd, 2010, 12:0

Good luck, and after this round of extensive list building/squabbling, we are veery curious as to how this game turns out! ;)
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » August 3rd, 2010, 22:0

So, how did it go?

Well, I ended up keeping the Alter and the Weaver, ditching the Noble and the Wardancers.

All in all, everything went rather well; one unit of Waywatchers Scouted behind enemy lines, one scouted in front of the Knights. His army was a rather surprising one, consisting of only one unit of Nurgle Knights (with BSB), not two, as I had thought, two units of ten Marauder Horsemen with throwing axes and flails and one horde of 32 Marauders, in which there was the Sorcerer Lord.

The trouble here was that we ended playing Blood and Glory, and though I, at the last minute (before we rolled for scenario) had a bit of a "hey, Blood and Glory sounds bad, I gotta add more banners to the list"-moment, I still didn't have all that much to fare with. However, I got first turn (lucky! Though he got Deployment Zone, thus stealing the precious forest that was on the table), and succeeded in using the Waywatchers and Alter to cut down on the Knights, and shot one of the Horsemen units full of holes, killing seven, while the Glade Riders did surprisingly well, felling three Horsemen from the other unit. The Wild Riders moved towards this unit, though it wasn't in range to charge; I tried to cast "Call of the Hunt" on them, but sadly failed.

His first round was, honestly, not too amazing; he fell for the trap of charging the Waywatchers with his Knights, and when I fled, he ended up just waddling 5" forwards, doing nothing else that turn. Success! His Sorcerer Lord didn't do all that well, and with some help from the Spellweaver I held off his 18+ Fireball, letting the relatively safe Fulminating Flame Cage through, not doing a lot of damage. His Horsemen threw some axes rather than charging, seeking to cut down the Glade Guard unit housing my Spellweaver (remember that she was the General, so if I lost her, I'd be in big trouble!) However, I pulled through.

In my second turn, I charged the 7-strong unit of Horsemen with the Wild Riders (though I lost one Rider to Dangerous Terrain), and positioned myself to keep shooting at 'im, as well as edging closer whenever possible.

However, the Magic phase was the greatest disaster in the entire game. First, I used three dice for Call of the Hunt on the Wild Riders, hoping to ensure a swift and brutal success against the Horsemen. I did cast the Spell - with Irresistible Force! After a quick roll on the Miscast table and a modifier because of the Sorcerer Lord's Infernal Puppet (a foul device letting you modify ANY Miscast by D3, ouch!), I got Dimensional Cascade, killing two Waywatchers, three Glade Guards and wounding the Spellweaver, but luckily not killing her outright. Also, even though I lost D6 power dice, I still had two left, so I figured I'd use it to cast the Hidden Path (or whatever it's name) on a nearby unit of Glade Guards, letting them traverse some nearby Dangerous Terrain.

Double 6! I rolled a 7 on the Miscast, and the D3 jauntily showed a 5 - Cascade time! Once again, two Waywatchers died, as did one Glade Guard, and the Weaver lost her last wound. By now, I was really badly off, as I had only three standards left (Wild Riders and both Glade Guards, one of which were rather depleted). I passed all Panic tests (by the way, I never once failed a Panic test, so ditching the BSB was sound advice - though he'd have added to the Fortitude, which by now was 3, with Breaking Point at 2!).

The shooting phase wasn't as catastrophic, but not too good either. I got off a lot of shots, but did worse than the last turn, killing a Knight and wounding the BSB but unhorsing not a single Horseman! Also, I killed off a few Marauders, but I soon realised that it was futile, seeing how many there were, and how far away they were anyway (they were really only bodyguard for the Sorcerer).

In combat, my Wild Riders butchered the Horsemen for no return, overrunning merrily. The victory was soured by the fact that it came at the expense of the Spellweaver's sacrifice (which, after all, hadn't really been necessary - I'd much rather sacrifice some Wild Riders than her!)

His turn was mainly spent trying to kill off the Glade Guards who had housed the Spellweaver, and who were now heavily depleted. I managed to stop his Fireball, and he targeted the other Glade Guard unit with Fulminating Flame Cage (by the way, Fireball and Fulminating were the only two spells he ever cast! Though Fireball was at 18+ every time) His BSB ran towards them too, ditching the Knights, and tried to take out the few Glade Guards with his breath weapon (yes, he can have one!), but didn't really cut it, and the three Horsemen couldn't quite finish me off either.

My turn was spent positioning my army to kill off his remaining Knights, BSB and Horsemen, which I promptly did with the exception of the Knight Standard Bearer (who was anyways rather far off, and never did anything more) and two of the Horsemen (though, even with his re-roll due to Will of Chaos, they failed their panic and ran off the board!) Otherwise, my army closed in on his only real remaining unit, the Marauders with the Sorcerer. Also of note was the heavily punished Glade Guard unit, who risked running through Quicksand to get out of LOS of the Sorcerer, succeeding both their tests (there were only two left, so that was a relief!)

His magic phase, he finally got through Fireball and wiped the other Glade Guard unit. Officially, a victory.

We shook hands then agreed that, although he had won, I had put up a real good display of Wood Elves, and that it was only my sick bad luck with the Spellweaver that had felled me. So we fought on for a while and ended up in something resembling a draw.


So, how did it go? I'd call the battle a loss with a touch of draw.

As for my true objective, keeping him with Wood Elves? I'd call it a draw with a touch of win, as I made him agree that he'd "never quit Wood Elves" and that he had "learnt some cool new ways to use them", though he still claimed to prefer the playing style of Ogres and Vampire Counts.

With that, I'll have to be pleased, and I hope the same goes for you! Thank you a lot for your help and assistance; I really appreciate it, and without it, I'd probably have been badly wiped. Although I didn't listen to all your advice, I got to teach as well as learn, by doing and trying, and it was a lot of fun. So thanks to you all!

Oh yeah, and the Warhawk Riders really were useless, despite at times exceptional dice rolls.
My true motto is "Smile sane, don't be bored"
 
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Gildesh » August 3rd, 2010, 23:0

im glad you had a good game and kept your buddy in the forrest at least partially and im pleased to hear that the game went better than you would have thought blood and glory can be tough on us wood elves, anyway i hope to see you around the glade soon and mabe with a wood elf army of your own. would be interested to see some of your painted chaos if you have time to post pics ?
 
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Christars » August 3rd, 2010, 23:0

Ha, painted, yes...

Admittedly, most of my nicely painted models are actually the work of my little brother - the Warriors of Chaos army was originally his, then turned into a cooperative project, then turned into my army.

Don't get me wrong, I think I'm a capable painter - but I've simply not had any time, as I just finished school and am preparing to start at University, as well as having muscle problems with my arms, and generally being a slow painter.

Also, I'm good at excuses.

As for Wood Elves, I'm seriously considering them once I'm done with my Chaos and Tyranid armies. Depending on the level of activity my forthcoming life as student will require, I might be able to finish those, seeing as my arms are getting better and the amount of "have-to-dos" around me will decrease dramatically when I start at University - I'm the kinda guy who doesn't see the point in attending class when I understand it much better just reading it for myself.

...also, shamefully, a new Wood Elves Army Book would be a good incentive to start... but only because I've already gotten interested. Also, Wood Elves would be a nice change of pace from my normal Assault-armies, without losing the "Hit hard, hit fast"-aspect I'm so fond of (I could never do gunline!)
My true motto is "Smile sane, don't be bored"
 
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Herald » August 6th, 2010, 01:0

Thanks for the battle report! The whole process has actually been a fun and learning process for more people than you, at least for yours truly, too. Great plus for your persistent enthusiasm in this project, that's what made it fun! ;)

Christars wrote:I'm the kinda guy who doesn't see the point in attending class when I understand it much better just reading it for myself.

Don't just let it slide then, it's so easy... Take it from one who tried! :D
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Re: Master Thweylian's Distrustfuls - 1500 pts, In need of help!

Postby Calindor » August 6th, 2010, 09:0

I only can agree. It has been very intersting to follow your try to learn and in the same time I learned myself a lot of this army (as I´m very new to it). Also intersting that you chose to learn allt his, not so many people have that time or energy and becomes poorer for it. Hope we will see you play WE in the future again
 
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Re: Master Thweylian's Distrustfuls - No longer in need of help!

Postby Christars » August 14th, 2010, 14:0

Yo, quick update.

My friend's just started a Mordheim Wood Elves Warband, claiming that they were, after all, "cooler than the Ogre Warband".

Yay!

Also, yet more thanks to everyone who's helped me out. Asrai.org is a great place, with great people.
My true motto is "Smile sane, don't be bored"
 
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