Moderator: Council of Elders
Christars wrote:2) Now have two Heroes - A Noble with Hail of Doom and a Spellsinger who, I've been told, will win a lot by moving some forests around. I'll have to take that on faith.
I feel a bit guilty for that one, it was kind of a '7th slip'. The only units that will be hindered by woods here will be cavalry taking some casualties charging through, so that was a bad advice.
If that sorceror is a baddie, you might want to consider taking a dispel scroll instead
. Mischiefs is an ok idea, but if you want to save points, that's a place to start.
). And I'm sure you can find something useful for 20 pts, but I don't know what you want him to do after the HoDA is fired. 

Christars wrote:Thus, an Alter runnin' around on long range is starting to sound really nice. I figured I'd give him the Dragonhelm - +1 to his Armour Save, and a 2+ Ward Save against Flaming Attacks, because a) he's sure to take a Sorcerer, and 90% sure to take Lore of Fire, and b) well, Chaos Warriors haven't got all that much long range power other than Lore of Fire, now do they?
Christars wrote:Well, I really did intend to place the Waywatchers behind his lines, so as to give him something to get really annoyed about. Also, isn't it rather risky to place them anywhere within 19" (max charge for Knights)? Although, admittedly, if he fails a charge I get both Stand and Shoot (at long range, though), and ensures that that Knight unit doesn't advance more than 6".
Putting them in a position where a charge will probably just reach them is great for tricking him with the age-old routines.Christars wrote:Correction: OK, the FAQ says we can. Nice.
Christars wrote:Would you put the Wild Rider Noble on a Great Stag or an Elven Steed?


not true anymore im afraid as the only way wizards generate an extra dispell dice is with channeling so there is only a 1 in 6 chance of generating the dice. as you are not going magic heavy i would drop the singer and replace with the branchy that way you can keep that wildrider noble with the hail of doom if you want to replace the dancers with dryads, drop the hawks and remove some of the command upgrades from some of your units i feel that you should be able to get that list under 1500, as a side note if you put the wraith in dryads say a unit of 9 you can drop out the unit of glade riders you were using as escort service and replace either with more glade guard (twice as many shots as the riders) or to keep the dancers depending on your costsBaardah wrote:. With the lvl she is 2 dispeldice.
now put this next to a patch of woods that no matter what the opponet has to march his unit past it, now put a group of waywatchers in theat said wood and that will help cut down the opponets troops. and if the opponet deicide to attack the waywatchers you can move in the glade guard to shoot at the said troops if they finish of the waywatchers. another tactic is have a waywatcher lord in the unit with the moonstone of hidden ways to get them out of there in a pinch. you have about another 500 pts after that i useally like to play 20 dryads and a branchwraith with two clusters of radiants. it's been very handy against almost every army (haven't played agais britonia, the empire, or ogres) but i have only lost twice, one of them was a dwarf army built to fight this exact lis, and a pour set of rolling on my part agains dark elves hope this helps your freind out, and i'ts almost exactly the way you wanted to play. 

Christars wrote:I'm the kinda guy who doesn't see the point in attending class when I understand it much better just reading it for myself.


Return to The Call of the Hunt
Users browsing this forum: Yahoo [Bot] and 2 guests