Dennis Hopper says...

Discuss your latest army list or composition, or ideas on how to create your next tournament-winning army.

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Dennis Hopper says...

Postby ReluctantDragon » Wed Aug 08, 2012 5:06 am

WHAT DO YOU DO HOTSHOT?

I ask you, generals of the Asrai, put yourself in my position, and posit what do I do?

You have the following models:

36 Dryads
40 Glade Guard
3 Treekin
2 Treemen
15 Glade Riders
10 Wild Riders
10 Wardancers

What do you field for a 2500 point list? Assume that you cannot go out and buy more models and cannot proxy.

Ideas?
Where does the wood stop? Where does the blood of my enemies not enrich the soil so that more of nature may find life? At that place, that is where I stop. - Spoken before the Battle of the Whispered Wind by Jerrassyn, Last Highborn of the Burned Glade.
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Re: Dennis Hopper says...

Postby rufus » Wed Aug 08, 2012 6:00 am

Any Lords and Heroes? If not: Use a treeman as ancient. And even if you could not go out (use home shopping to get a magician and a BSB) :D.
Besides that: As there are no great Eagles, I would recommend to use some glade riders as bait and flee units. And as you have 2500 points to fill, you can use almost anything you own:

20 gg, CSM, banner of eternal flame [274]
10 gg, CM [132]
10 gg, CM [132]
8 Dryads [96]
8 Dryads [96]
16 Dryads [192]
5 gR, M [129]
5 gR, M [129]
3 Treekin [195] (if you like them)
1 Treeman [285]
1 Treeman [285]

Finishes just under 2000, leaving you enough points for a lvl4 (dispel scroll) and a BSB (Asyendis bane, Hail of doom arrow). Depending on equipment you take what points you have left and if necessary kick out a few dryads to get in a small bodyguard of wardancers for your characters and fill up points. If you don't have any character models: Change one treeman to an ancient, buy some netlings and +1 dispel dice and afterwards put in all your left out models (should actually fit in).

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Re: Dennis Hopper says...

Postby Joey_Boy » Wed Aug 08, 2012 10:38 am

Assuming you have a wizard and a BSB this is what I would do...

lvl4: Lore of Life, Moonstone of the hidden ways, Dispel Scroll.
BSB: Asyendi's Bane, Hail of Doom Arrow, Dragonbane Gem.

8 Dryads.
8 Dryads.
8 Dryads.
8 Dryads.
10 Glade Guard: Musician, Banner of the Eternal Flame.
10 Glade Guard: Musician.
10 Glade Guard: Musician.
10 Glade Guard: Musician.
9 Wardancers: Musician, Champion. (BSB and LVL4 hides here and keeps in a wood, ready to teleport to safety)
5 Wild Riders.
5 Wild Riders.
1 Treeman.
1 Treeman.

If you are able to get your hands on an Eagle I would drop 2 Wardancers and the champion upgrade to fit that in. Normally I prefer the Lore of Beasts, but with 2 treemen it's nice to to have the lore of Life the keep them up and running. Other then that it's all about earth blood on the bunker, dwellers on the enemy and keeping throne up and running. The last spell is hopefully flesh to stone to help you beef up any dryads who are in combat(preferably in woods so they are stubborn as well). Best of luck, and have fun playing! :)
Wild Riders are a Fluff unit!
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Re: Dennis Hopper says...

Postby ReluctantDragon » Wed Aug 08, 2012 3:09 pm

Sorry, forgot about characters.

Yes, the wizard and BSB are available.

Unfortunately no eagles.
Where does the wood stop? Where does the blood of my enemies not enrich the soil so that more of nature may find life? At that place, that is where I stop. - Spoken before the Battle of the Whispered Wind by Jerrassyn, Last Highborn of the Burned Glade.
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