2400 Core Comp Tourney

Here is the place for all your reports of battles against those who seek to defile our sacred glades.

Moderator: Council of Elders

2400 Core Comp Tourney

Postby Noght » Mon Sep 26, 2011 2:31 pm

Hey All:

Remember this list:
List:
2400 Core Comp Gruenwald Wood Elf2400 Pts - Wood Elves Army

1 Highborn
General; Longbow
Sword of Antiheros, Stone of Rebirth, Annoyance of Netlings, LA & Charmed Shield

1 Noble
Battle Standard: Armour of Silvered Steel, Luckstone

1 Spellweaver
Lore of Beasts; Magic Level 4; Longbow; Miscast Table
Rhymer's Harp, Dispel Scroll

31 Eternal Guard - core Full Command **This unit is constructed of Glade Guard Legs, High Elf Archer Torsos, Dark Elf Spear arms, and Glade Rider Heads. They are painted with Brown base, Gold Helmets and Vambraces. The cloaks and loincloths have various shades of Pink (Pink Horror, Gamers wear Pink) and Blue Spears (Blue Horror). The unit filler is the Dryad (Pink) chained to a Waystone on a 40mm base, extra dryad tree branches as roots into the ground. Green Ribbon of Life center of Dryad's chest. **
Standard; Musician
Razor Standard

20 Red Glade Guard (Glade Guard)
Longbow; Standard; Musician
Banner of the Eternal Flame

20 Green Glade Guard (Glade Guard)
Longbow; Standard; Musician

3 Treekin

3 Treekin

3 Treekin

1 Great Eagle

1 Great Eagle

Additional Casting Dice: 0

Additional Dispel Dice: 0

Models in Army: 86


Total Army Cost: 2398.0

It did exceedingly well at the recent 5 game tourney, Core Comp, in Chicago this weekend. I'll post Battle Reports starting tonight...I'm such a tease.

Noght
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Noght » Tue Sep 27, 2011 12:01 am

Battle 1: Battleline vs Orcs & Goblins (won best painted Army, it was fantastic!)

His list:
Orc Warlord on Wyvern w/Charmed Shield, ToP, Crown of Command
Orc Shaman, lvl 4 w/ToE
Orc BSB w/Armor of Destiny
Goblin Shaman, lvl 2 w/Scroll
32 Orc Boyz w/Spears, FC
44 Night Goblins W/nets, spear, shield, FC, and 2 Fanatics
20 Night Goblins w/bows
5 Wolf Riders w/spear
23 Black Orcs w/Banner of Eternal Flame
6 Trolls
Orc Chariot
2 Bolt Thrower
Doom Diver
Rock Lobber w/Bully

to be continued, need to jump on other computer for Battle Chronicler for Deployment map and then a quick Highlight..

Noght
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Noght » Tue Sep 27, 2011 2:21 am

Deployment below:

Image

Uploaded with ImageShack.us

Plan was to send a unit of Treekin and Eagle screaming for the Warmachines, hoping to draw the Black Orcs and Chariot to the East of the Sinister Statue. It worked and he bit. Held up the Black Orcs over three combats, admittedly with good leadership rolls, but a run down would have taken him farther east.

Reduced the Trolls to 4 before another unit of Treekin locked them up for the rest of the battle.

Main Event was in the Middle:
Image

Uploaded with ImageShack.us

On my turn I charged the Eternal Guard + Characters into Orcs with a unit of Treekin, just touching the edge of the Orcs, my Highborn killed the unit champ. On his turn he threw the Night Goblin Bus into the Kin along with the Orc Warboss/Wyvern (into the flank). Highborn challenged the Orc Warboss and the Wildformed Eternal Guard and Kin won the combat big. The now unsteadfast block of Orcs fled, getting run down by the Guard. Goblins stayed Steadfast. Warboss/Wyvern blew the stubborn roll and fled. On the top of my turn, the Eternal Guard turned to face the Goblin Bus flank and lined up the Wyvern, My Beastweaver hit him with the Amber Spear and left the Warboss standing in the open. My totally bored Glade Guard let fly with 40 shots and killed him. The next turn saw the Eternal Guard smash into the Goblin Flank, reform to face the approaching Black Orcs and blow them up the final turn of the game.

Meanwhile my Eagle that had deployed way out West hit the Warmachines on turn 4 and swept the hill clean by the end of the game. He had the small unit of Night Goblins, 1 Troll, 1 Chukka and the Chariot left. I lost 1 unit of Treekin and an Eagle.

I got the win. Next up: Dual Hydra Dark Elves...

Noght
Attachments
Wood_Elf_Core_Orcs_1_Turn_2_Orcs_and_Goblins.jpg
Wood_Elf_Core_Orcs_1_Deployment.jpg
Last edited by Noght on Wed Jan 23, 2013 1:18 am, edited 1 time in total.
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Noght » Tue Sep 27, 2011 12:43 pm

Battle 2: Blood and Glory (modified) vs Dark Elves

This would be my first of 3 battles with Dark Elves in the Tourney. It was a modified "Blood & Glory" scenario where we tracked Fortitude Points for additional VPs. The scenario had a secret mission randomly assigned: example, defeat more fortitude than your opponent. One (out of 50) envelopes had the "suicide" mission which was to lose more fortitude than your opponent, guess who drew it? Yep, my mission was to "suicide". Well when 4 points and 1200 points are in a single unit I wasn't going to get those points, darn it.

His list:
Dreadlord on Manticore, Crown of Command, Pendant of Cheese, Armor of Darkness & Great Weapon.
Master BSB w/Blood Armor, Whip of Agony, Seed of Rebirth, Sea Dragon Cloak
Sorceress, lvl 2 w/Scroll and Dragonbane Gem, Dark Magic
36 Corsairs w/FC and Sea Serpent Standard
10 Crossbows x2
20 Blackguard x2. One had Banner of Murder/Crimson Death and the other had Eternal Flame Banner and Ring of Hotek
Hydra x2

Deployment:
Wood_Elf_Core_Dark_Elf_2_Deployment.jpg

Elven Waystone was the only special on the Board. I got the open side so I deployed my Glade Guard opposite the Hydra's hoping to kill one. It worked the Guard shot one down and put 3 wounds on the other before it got into combat. He flew his Dreadlord into the flank of my Eternal Guard which was fine, pinning it in place.

Pivotal Turn:
Wood_Elf_Core_Dark_Elf_2_Deployment.jpg

Not sure this is exactly right out East, I think in retrospect I fed a unit of Glade Guard to the Corsairs when they stepped to close Range on the remaining Hydra. Anyway the Treekin1 had the Corsairs in the flank and a 2nd unit of Treekin had the wounded Hydra and out west my 3rd unit of Treekin had the Murder Blackguard locked up. His Dreadlord was forced to accept my Highborn's challenge and failed to hit me, though his Manticore stomped me for 2 wounds, down to 1 wound on Highborn. I cast Savage Beast on the Highborn, 8 Str 8 attacks (4 +3+ 1 from Antihero sword), and blew up the Manticore leaving the Dreadlord on foot. As it developed my Treekin won every combat killing the Blackguard and Hydra outright and the Kin ran down the Corsairs who failed a Steadfast roll. Eventually his Dreadlord blew the stubborn and was run down.

I won the game by like 830 points, but only got 9 General's points and was unable to get the additional 3 due to mission. So I was at 21 (max 24) after 2 games and was 2-0.

Next: Dark Elves again...

Noght
Attachments
Wood_Elf_Core_Dark_Elf_2_Turn_2_Wood_Elves.jpg
Last edited by Noght on Wed Jan 23, 2013 1:24 am, edited 1 time in total.
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Noght » Wed Sep 28, 2011 12:08 am

Battle 3: Meeting Engagement vs Dark Elves

Had a little controversy after the fact, he claimed he had the Ring of Hotek and he ended up killing my Spellweaver on turn 5 due to wounds suffered. Found out later that he didn't have the Ring. Wouldn't have mattered as I won anyway but just a bit annoying.

His list:
Dreadlord on Dark Pegasus w/Sword of Might, Dragonhelm, Pendant of Cheese, Crown of Command
Hag Queen BSB w/Cauldron of Blood
Sorceress, Level 2 w/Dispel Scroll and Opal Amulet
36 Corsairs
31 Warriors w/Spears & Shields
War Hydra x2
5 Harpy
5 Shades
20 Black Guard
20 Witch Elves

Deployment:
Image

Uploaded with ImageShack.us
All my troops started on board. His Witch Elves came in in Reserve. When he set his Lord and Blackguard way west, I decided battle's in the middle. Left a Treekin out West and built a strong center. I went first and sent a juiced up Amber Spear at a Hydra, he failed and it died on turn 1. By the beginning of turn 3, I killed his 2nd Hydra with 60 bowshots.

Pivotal spots:
Image

Uploaded with ImageShack.us
His Dreadlord was locked up with my Treekin, took 3 combats for him to win. During that time I killed the approaching Hydra and was in the process of killing the Corsairs with Eternal Guard and Treekin. I overran into his Warriors who died the following turn. My Eagle rear charged and broke the Shades. Glade Guard killed the Harpies before the now unengaged rearcharged them and ran them down.

He finally got his General into combat with my now free Eternal Guard. He of course couldn't hurt me with AoN so we stayed locked up while my Treekin killed his BSB Hag. I ended up losing my Spellweaver due to 2 wounds from the "absent" ring of Hotek miscasts (along with about 8 E Guard). I won by 350 even counting the mess up on the Mage Lord, 700 if I add him back in.

So after 3 combats I was 3-0. 32 Battle points out of 36 max.

Notes:
1. Curse of Anraheir on Corsairs is a killer, 5 to hit, no hatred in second round of combat...nearly as devastating as Wildform when fighting Eternal Guard.
2. Four dead Hydras: 1 to Amber Spear, 1 to Shooting (totally), 2 to shooting wounds before Treekin finished them off. One dead Wyvern to Amber Spear in 1st battle.
3. Eternal Guard are rock hard with the Harp Ward save, any combination of Wildform or Curse is just gravy. Didn't lose a combat on Day 1.

End of Day One: 4 Undefeated Armies: Three Wood Elf Armies and One Skaven. Let that roll around in your noggin for a bit...all 3 are posters on this board btw.

Comment Section is open!

Noght
Last edited by Noght on Wed Jan 23, 2013 1:26 am, edited 1 time in total.
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Zanthorn Mist Walker » Wed Sep 28, 2011 12:32 am

Great job and props to all 3 WE players! It looks like you had magic dominance in every game. I've had similar experiences with hydras since the onset of 8th edition, serves them right especially with that RoH messup.
How did your eternal guard unit fare after the loss of your spellweaver? Did you ever reform them wider than 5? Lastly I've considered the sword of antiheroes but never tried it, how did it perform and did you ever wish it was something else?
Zanthorn Mist Walker
Trusted Bowman
Trusted Bowman
 
Posts: 129
Joined: Thu Sep 30, 2010 1:56 am

Re: 2400 Core Comp Tourney

Postby Noght » Wed Sep 28, 2011 12:45 am

Zanthorn Mist Walker wrote:Great job and props to all 3 WE players! It looks like you had magic dominance in every game. I've had similar experiences with hydras since the onset of 8th edition, serves them right especially with that RoH messup.
How did your eternal guard unit fare after the loss of your spellweaver? Did you ever reform them wider than 5? Lastly I've considered the sword of antiheroes but never tried it, how did it perform and did you ever wish it was something else?


* Surprised at how easy the Hydra's fell. 20 flaming arrows, followed by 20 regular arrows, averaged 2/turn at least. By the time it got to combat the breath weapon was Str 1 or 2 vs Treekin. The Amber Spear vs the Hydra and the Orc Warboss just made me happy....

* Well is was turn 5 in game 3 before the Spellweaver "died". At that point I had my Highborn locked in challenge with Dreadlord and he had only 1 guy in base contact with my Eternal Guard, so no one died and combat was a push because I had BSB/Banner to his Banner and charge.

* Magic dominance yes, but the "phanthom" Ring of Hotek was quite annoying.

* Reform on day 2, stay tuned.

* Sword of Anti-Heroes was great, every unit the Highborn engaged had at least one character in it so he jumped to Str 5, Attacks 5. Combined with Savage Beast he jumps to 8/8 S/A. No, I was very pleased with the sword.

* Eternal Guard with either Wildform or Curse involved in a combat was very strong.

* The other Wood Elf Armies were running Lore of Life, I was running Beasts. I did miss the heals terribly.

Noght
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Noght » Wed Sep 28, 2011 1:16 pm

INTERLUDE:

At Dinner, 20 of the 30 players headed across the street for dinner and drinks. Much of the conversation revolved around the impending Wood Elf vs Wood Elf match-ups presumed for Day 2. Roge had the 3 Treeman list (posted on this site) with a lvl 3 Life Mage no Treekin. Dave B was running a lvl 4 Lifeweaver, Highborn + Eternal Guard (smallish), and 10 Treekin (2 units of 5) and my Beast Lore list. The joke at the the table was he who goes first wins!

upcoming: Day 2...

Noght
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Noght » Thu Sep 29, 2011 2:36 am

Day 2: Wood Elf vs Wood Elf

I ended up facing Dave's Wood Elves. This went quick and lived up to the expectations from dinner the evening before. We deployed for Battleline and had the same number of drops, Dave deployed first and finished first. I rolled a 6, WOOT then Dave dropped a 6 +1. He got first turn.

Top of turn 1. 9 Winds of Magic. 3 dice for Earthblood, let it through. 5 dice for Boosted Dwellers...Double 6 IF. He rolled 7 on miscast table (of course) and lost 4 Eternal Guard. I rolled and lost my Highborn, BSB Noble and 15 Eternal Guard...Yikes! Turn 1 shooting saw 40 Glade Guard focus fire on one of my Glade Guard, causing a panic check. Rolled an 11 (no re-roll, BSB was killed), then 11 to flee off the board. So at the end of the top of turn 1 I was down over 600 points.

Highlights: My 3 Treekin defeated a unit of 5 Treekin who were Curse of Anrahier'd straight up.
Lowlights: 6 of my Treekin were unable to defeat 5 Treekin, even though one unit had Wildform on it. May have been the worse consequetive rounds of combat I have been involved with.

Dave got a big win and moved on to face the other undefeated Army: Roge's Wood Elves....

Next: 3-1 and facing another Dual Hydra Dark Elf list....sigh...

Noght
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Dave Bednarek » Thu Sep 29, 2011 3:33 am

Noght wrote:Day 2: Wood Elf vs Wood Elf

I ended up facing Dave's Wood Elves. This went quick and lived up to the expectations from dinner the evening before. We deployed for Battleline and had the same number of drops, Dave deployed first and finished first. I rolled a 6, WOOT then Dave dropped a 6 +1. He got first turn.

Top of turn 1. 9 Winds of Magic. 3 dice for Earthblood, let it through. 5 dice for Boosted Dwellers...Double 6 IF. He rolled 7 on miscast table (of course) and lost 4 Eternal Guard. I rolled and lost my Highborn, BSB Noble and 15 Eternal Guard...Yikes! Turn 1 shooting saw 40 Glade Guard focus fire on one of my Glade Guard, causing a panic check. Rolled an 11 (no re-roll, BSB was killed), then 11 to flee off the board. So at the end of the top of turn 1 I was down over 600 points.

Highlights: My 3 Treekin defeated a unit of 5 Treekin who were Curse of Anrahier'd straight up.
Lowlights: 6 of my Treekin were unable to defeat 5 Treekin, even though one unit had Wildform on it. May have been the worse consequetive rounds of combat I have been involved with.

Dave got a big win and moved on to face the other undefeated Army: Roge's Wood Elves....

Next: 3-1 and facing another Dual Hydra Dark Elf list....sigh...

Noght



Yeah, pretty much what you said, Steve, I went first and had a dream turn. Starting to think more seriously about 3x3 Tkin as opposed to 2x5. In retrospect, I think you would have had a much better chance to beat Da Roge. Amber Spear would have been the huge difference to take out at least 1 of his 3 treeman. Wysson's on a group of your 3 Tkin would eventually beat the remaining 2 treeman in a heads-up fight. Or cripple them severly. As it was, my list has real no real answer to 3 T-men. That would have been a great fight.

-Dave-
Dave Bednarek
Newcomer
Newcomer
 
Posts: 83
Joined: Wed Nov 05, 2008 10:47 pm

Re: 2400 Core Comp Tourney

Postby Noght » Thu Sep 29, 2011 12:10 pm

Dave Bednarek wrote: Yeah, pretty much what you said, Steve, I went first and had a dream turn. Starting to think more seriously about 3x3 Tkin as opposed to 2x5. In retrospect, I think you would have had a much better chance to beat Da Roge. Amber Spear would have been the huge difference to take out at least 1 of his 3 treeman. Wysson's on a group of your 3 Tkin would eventually beat the remaining 2 treeman in a heads-up fight. Or cripple them severly. As it was, my list has real no real answer to 3 T-men. That would have been a great fight.
-Dave-


I think I could have popped one Treeman prior to combat. Then it would have been 3 groups of 3 Treekin vs 2 Treeman, would be close. What was your strategy on the level 3 mage on the Eagle? DId you try to shoot it early or counter battery fire Glade Guard?

Steve
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby lude » Thu Sep 29, 2011 12:57 pm

So happy to see that woodies won overal and got second ..... wow
? any one run dryads?
lude
Newcomer
Newcomer
 
Posts: 27
Joined: Sun Jul 12, 2009 3:06 pm

Re: 2400 Core Comp Tourney

Postby Noght » Thu Sep 29, 2011 1:59 pm

lude wrote:So happy to see that woodies won overal and got second ..... wow
? any one run dryads?


Roge's list is posted somewhere on the boards. I think he used some Dryads for Screeners for this Treemen. It's around somewhere. Neither Dave B or myself brought Dryads. He had 20ish Eternal Guard w/6 Wild Riders and I had 32 Eternal Guard. Last Battle Report on the way...

Steve
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Ironleaf » Thu Sep 29, 2011 7:33 pm

Blimey!!!

Steve,

This is Rick, I was the Skaven player. It was cool seeing all the Woodies at the top of the boards.

To everyone else I play Woodies as one of my main Armies as well. Just got finished with the little rats and decided to play the rats the night before with exactly 1 game for practice under my belt.

This is what I imagined happened in on one of the Black Arks story to follow.....

We have Hydra's buy 1 get 1 free.

We have frenzied corsairs.--get'em while they last

We have this Pendant thingy that goes well with that Armour and Crown--goes good with either a Pegasus or Manticore....

No daemon Armies or Empire

Oh and "rodge" stole the allowance on all the Treemen. LOL
I will choose a path that is clear, I will choose Freewill.
Ironleaf
Newcomer
Newcomer
 
Posts: 19
Joined: Tue Sep 08, 2009 8:09 pm
Location: Naperville, Il

Re: 2400 Core Comp Tourney

Postby Noght » Thu Sep 29, 2011 8:22 pm

Ironleaf wrote:Blimey!!!

Steve,

This is Rick, I was the Skaven player. It was cool seeing all the Woodies at the top of the boards.

To everyone else I play Woodies as one of my main Armies as well. Just got finished with the little rats and decided to play the rats the night before with exactly 1 game for practice under my belt.

This is what I imagined happened in on one of the Black Arks story to follow.....

We have Hydra's buy 1 get 1 free.
Did Roge even fight a Hydra or did I get them all? Cuz everyone knows that 285 Treeman and 175 Hydra's are equal, sorry, Hydra's usually win.

We have frenzied corsairs.--get'em while they last
Wusses, I killed 103 of them in 3 battles, one time with 3 Treekin bwahaha

We have this Pendant thingy that goes well with that Armour and Crown--goes good with either a Pegasus or Manticore....
Broke! Highlight was when my Highborn w/8 Str 8 attacks (savage beast + sword of anti-heroes) blew up the Manticore

No daemon Armies or Empire
No cannons or all magic Str 5 (bloodletters) hitting his Treeman, in fact only a single dwarf cannon in the tourney, that Roge got lucky

Oh and "rodge" stole the allowance on all the Treemen. LOL
Correct but Dave and I got all the Treekin!


I still think Roge wins but I wonder if it would have been differant if I didn't lose 3 vps in Game 2? Maybe I would have got to Amber Spear a Furnace or Doomwheel in round 4 instead....

I had fun, awesome that Wood Elves went 13-2 (and the 2 losses were to other Wood Elf Armies)!

Steve
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby TheRodge » Thu Sep 29, 2011 11:35 pm

hah - all this banter is quite amusing! Great to see everybody on here!

Steve, thanks for the batreps. Love the 3x3 TK list. Judging from your games, it seemed your opponents consistently underestimated how tough even just 3 of the buggers are and did not allocate enough resources to take em down early (and paid dearly for it). It's interesting to see how Beasts was working for you as well, since my next "tourney list" will go the Beasts and TK route.

My list was indeed the one posted here on the boards:
http://asrai.org/viewtopic.php?f=13&t=21183&p=280607#p280607

I ran 3 x 8 Dryads, which is probably 1x8 too many. They are great distraction units but have a pretty big footprint and got in the way sometimes.

I won't get into my battle reps here so much as the next episode of Point Hammered will have our Core Comp coverage (I'll post on Asrai to let ya'll know when it's up). I did miss out on the Hydras, but I can say I did get all the Abombs.

Noght wrote:What was your strategy on the level 3 mage on the Eagle? DId you try to shoot it early or counter battery fire Glade Guard?Steve


My L3 mage was actually on foot chilling behind some GG. Dave never really had a shot on the Eagle Noble. Round 1 she was behind the building, round 2 she was on the flank opposite Dave's shooting and round 3 she was in CC. She actually sealed this one for me when she hit a wide GG in the flank with Dave's BSB on the end. The eagle + great weapon rider chopped down the lad despite his 2+ armor in the first round. The GG turn to face her but she chops down quite a few to win combat. Dave blows his steadfast roll (only 1 shot now) and they get run down. I should mention at this point that his L4 Lifeweaver was also in the unit.

In any case, I'm super psyched to try some TK out. The TM list is very match dependent, where TK are a better all-comers choice.
"The Rodge"
Handsome Point Boy
http://www.pointhammered.com
Visit The Magnificent Bastards paint club!
http://www.youmagnificentbastards.com/
TheRodge
Newcomer
Newcomer
 
Posts: 25
Joined: Fri Sep 02, 2011 6:05 pm
Location: Stevens Point WI USA

Re: 2400 Core Comp Tourney

Postby Noght » Thu Sep 29, 2011 11:42 pm

TheRodge wrote:hah - all this banter is quite amusing! Great to see everybody on here!

Steve, thanks for the batreps. Love the 3x3 TK list. Judging from your games, it seemed your opponents consistently underestimated how tough even just 3 of the buggers are and did not allocate enough resources to take em down early (and paid dearly for it). It's interesting to see how Beasts was working for you as well, since my next "tourney list" will go the Beasts and TK route.

My list was indeed the one posted here on the boards:
http://asrai.org/viewtopic.php?f=13&t=21183&p=280607#p280607

I ran 3 x 8 Dryads, which is probably 1x8 too many. They are great distraction units but have a pretty big footprint and got in the way sometimes.

I won't get into my battle reps here so much as the next episode of Point Hammered will have our Core Comp coverage (I'll post on Asrai to let ya'll know when it's up). I did miss out on the Hydras, but I can say I did get all the Abombs.

Noght wrote:What was your strategy on the level 3 mage on the Eagle? DId you try to shoot it early or counter battery fire Glade Guard?Steve


My L3 mage was actually on foot chilling behind some GG. Dave never really had a shot on the Eagle Noble. Round 1 she was behind the building, round 2 she was on the flank opposite Dave's shooting and round 3 she was in CC. She actually sealed this one for me when she hit a wide GG in the flank with Dave's BSB on the end. The eagle + great weapon rider chopped down the lad despite his 2+ armor in the first round. The GG turn to face her but she chops down quite a few to win combat. Dave blows his steadfast roll (only 1 shot now) and they get run down. I should mention at this point that his L4 Lifeweaver was also in the unit.

In any case, I'm super psyched to try some TK out. The TM list is very match dependent, where TK are a better all-comers choice.


My mistake. I thought the Mage was on the Eagle. Dave and I were wondering if a unit of 3Wildformed Treekin could beat a Treeman, not entirely sure. I was surprised how well they did, but most of my match-ups were vs Str 3 Armies (3 Dark Elves) where they really shined.

Gratz on the 5-0 and best overall...well done, great looking Army, well deserved.

Steve
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Shandrakor » Fri Sep 30, 2011 7:07 am

So who won the tournament? Rodge or someone else?

Sounds like a well played and fun set of match-ups, although, the repetitive Dark Elf lists seems like it might have gotten a bit old.

To Noght specifically, what was the last match up like? More Dark Elves?
-Do you prefer the 3 groups of 3 Treekin to 2 groups of 4-6 Treekin? Are they resilient enough to handle a charge from T4 troops (Black Orcs, Dwarves w/ GW, etc.) and not flee on the first turn?

Last I remember playing 3 Treekin units they turned and fled against a large quantity of stuff if they got charged. But that was a really long time ago, so maybe I'm remembering it wrong.

-Did you need that large of a unit of Eternal Guard with Lore of Beasts to be effective or could you have gone down to 25 models and been ok?

I feel like Lore of Beasts offers a lot more bang for the buck with your kind of list, as long as an uber spell doesn't do what Dave did to you.

Overall, thanks for sharing guys. Hearing what the other Wood Elves fought and how they did would be interesting as well. Keep up the good work! :thumbsup:
Want to see how Wood Elves should look in 8th edition?
Check this out then: viewtopic.php?f=29&t=22620
Feel free to leave your ideas too!
Shandrakor
Shadow Sentinel
User avatar Shadow Sentinel
 
Posts: 2077
Joined: Mon Jul 12, 2010 11:09 am
Location: Ohio, USA

Re: 2400 Core Comp Tourney

Postby Noght » Fri Sep 30, 2011 2:02 pm

Battle 5: Modified Watchtower vs Dark Elves

Rules: You couldn't start in the tower and had to move into it. The unit size occupying the tower had to be no larger than 25 models (or 8 MI). So my Eternal Guard couldn't occupy it, only my Treekin or Glade Guard.

His list:
Dreadlord on Cold One w/Deathpiercer, Armor of Eternal Servitude, Pendant of Cheese, Potion of Foolhardiness
Master BSB on Cold One w/Hydra Banner
9 Cold One Knights w/Ring of Hotek on Champ
War Hydra x2
Cauldron of Blood Hag Queen
32 Corsairs w/FC and Assassin w/Sea Serpent Banner
10 Repeater Xbows x2
Reaper Bolt Thrower x2
5 Harpies

Deployment:
He won the roll and deployed on the Hill side. He split his Hydra's (smart) so I couldn't stack the Glade Guard to burn em down. I rolled Wildform, Flock of Doom, Amber Spear, and Savage Beast. I won the roll to go first.
Image

Uploaded with ImageShack.us
Wood Elf 1: Treekin towards tower. Set up a bit of a box to the west of the tower with Eternal Guard and 2 units of Treekin. Magic saw Amber Spear kill 2 Cold One Knights (wanted to reduce rank), he pulled the "Ring of Hotek" old rules (caster OR TARGET) within 12" (He played it wrong and I didn't call him on it, he didn't have his FAQ). Lost a wound on Mage. Shot up one unit of Xbows, one wound on Hydra.
Image

Uploaded with ImageShack.us
Dark Elf 1: He moves up and was nice enough to get into the killing zone with his Corsairs. No magic, shot up som Glade Gaurd.
Image

Uploaded with ImageShack.us
Wood Elf 2: Declare 3 successful charges with Treekin and Eternal Guard on his Corsairs, he stands and shoots 42 xbow shots at the Eternal Guard, kills 3 (hehe..This is why I take a bunch Shand!). Treekin into the Tower. I cast Savage Beast on my Highborn. 2 more wounds on Hydra, kill more Xbows now only 1 left. He unveils his Assasin, I challenge with Highborn. He does a wound, I do a wound (bad dice for me). My Treekin and EGuard kill 13 or so and only lose a few. He flees 11" (dammit). I fail to run down but Treekin overrun into Hydra and my EGuard get out of Cold Ones charge are. I elected to not pursue with Treekin in front of Cold Ones (huge mistake).
Image

Uploaded with ImageShack.us
Dark Elf 2: Corsairs rally. Cold Ones charge Treekin. Lone Xbow charge Watchtower (he get's a vp point). Shoots up Eagles and Glade Guard with Xbows and Reapers. Cold Ones blow up Treekin and he elects to overrun (mistake I think). Treekin beat Hydra who flees 11", they pursue 6". (I'm beginning to think loaded dice, never seen so many 6's in 2 turns with shooting and fleeing...Yikes!). So I've had 600 vps fleeing and were unable to run down...boo.
Image

Uploaded with ImageShack.us
Wood Elf 3: Treekin charges Hydra who flees off the board. Eternal Guard charges Cauldron rather than Corsairs. Glade Guard 1 hides in forest, Glade Guard 2 offers itself up to wound Hydra and intice Knights into charge. Savage Beast on Highborn, take 2nd wound from Ring of Hotek. EGuard only do 2 wounds on Cauldron who flee 8" and I pursue 4", sigh, 850 points fleeing and not caught.
Image

Uploaded with ImageShack.us
Dark Elf 3: He declares charges on Hydra and Knights on Glade Guard who flee and get run down, Knights all the way by end of board. He charges Corsairs into flank of Eternal Guard (mistake). Shoots at my Glade Guard in woods..fading fast. Eternal Guard win, he doesn't run but I kill the Assassin in the challenge. I reform to bring a 6th guy to the front ranks so like 6x4 at this time.
Image

Uploaded with ImageShack.us
Wood Elf & Dark Elf 4 (it starts to move quick)
Reposition Kin. EGuard wins combat, Corsairs flee 12" (yep). Cast Wildform on Treekin in Watchtower.
He fails to rally Corsairs, getting close to edge, turns his Hydra and Knights towards Watchtower. Starts shooting EGuard with Reapers.
Image

Uploaded with ImageShack.us
Image

Uploaded with ImageShack.us
Wood Elf & Dark Elf 5: Charge Corsairs who finally flee off board. Wildform on Watchtower Treekin.
He charges Tower with Hydra and I do 4 wounds, he steps back (gotta love S6/T6 9 Attacks).
Image

Uploaded with ImageShack.us
Wood Elf & Dark Elf 6: Wildform cast on Treekin again, wrongly played Ring of Hotek wounds but I make a 5+ ward save to save 350 point mage (In retrospect I was galactically angry that he didn't have his Errata with him, my mistake was not to argue it out...).
He trys his Cold One Knights who bounce off the Watchtower.
Image

Uploaded with ImageShack.us
Win to the Wood Elves, max points for win + vps for Tower. I won like 825 to 575, so by 250, losing the mage would have been a draw.

So I went 4-1 using a non-Life Lore Wood Elf Army, go figure. The Eternal Guard were rockstars, can't wait until they get a Parry/Dodge next book or get cheaper! 3 groups of 3 Treekin worked well for me, even when they died it took a while to kill them and gave me the chance to dominate another part of the Battlefield (game 1 and 3 come to mind).

Rodge ended up winning the Tourney going 5-0, with the Wood Elves finishing 1, 3(me), and 4(Dave) in General's points. I plummeted to the middle when all the painting scores (I suxxors painting) got added (apparently my sports scores suffered because I was being "one" about the missing/misplayed Ring of Hotek, see a Dark Elf player doesn't suffer the sports hit but I do for bitching about it...go figure...I hate soft scores at tournies....). Strong showing by Woodies, kind of the talk of the tourney...

Comments welcome...
Noght
Last edited by Noght on Wed Jan 23, 2013 1:40 am, edited 1 time in total.
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby TheRodge » Fri Sep 30, 2011 6:26 pm

Noght wrote:Dave and I were wondering if a unit of 3Wildformed Treekin could beat a Treeman, not entirely sure. I was surprised how well they did, but most of my match-ups were vs Str 3 Armies (3 Dark Elves) where they really shined.

Gratz on the 5-0 and best overall...well done, great looking Army, well deserved.

Steve


Thanks for the kind words!

Wild Form on 3 TK would give them a slight edge in the grind to start (~2 wounds to the TM's ~1.66), but as soon as one TK drops, the TM is likely to win each combat going forward and the TK would not be steadfast. If the TK had a general/bsb nearby and you got Wild Form off in each of your magic phases, the TM would fall before the TK, though.

That said, the TM are much more mobile and can shrug off any arrows slinging their way extremely well. Especially with a building pivot point in the middle to play of off in Game 5, it is likely your TK would have to suffer 2 strangleroots before hitting combat when I park a TM 5.5" away from them. Dave's TK also suffered pretty badly when the Flaming unit got to close range (one volley was 2 x 2 wounds)

We did do a straight up 5 TK charging 1 TM before the end of the game (strangle killed one on a S&S, but we kept him in to see what they could do w/ max attacks). We both did 2 wounds (which is about statistical). I held stubborn w/ BSB. Second round the TM did more wounds than the TK and he flubbed Ld8 w/ no reroll.

Overall, I'm looking forward to the TK switch, though. People generally realize from the get go they don't have what it takes to drop a TM and get pretty grumpy about it. Now if they don't have what it takes to drop a TM, they usually don't have what it takes to drop TK either. The difference is, they don't know that yet. (which is an interesting gray area to exploit tactically)
"The Rodge"
Handsome Point Boy
http://www.pointhammered.com
Visit The Magnificent Bastards paint club!
http://www.youmagnificentbastards.com/
TheRodge
Newcomer
Newcomer
 
Posts: 25
Joined: Fri Sep 02, 2011 6:05 pm
Location: Stevens Point WI USA

Re: 2400 Core Comp Tourney

Postby Noght » Sun Nov 20, 2011 5:22 am

Amazingly people dismiss T5 critters but fear T6 monsters. I saw the Northstar "Treekin". Looked fantastic. God I need painting tips.

Steve
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby Noght » Wed Jan 23, 2013 1:41 am

Updated all the links and pics. Sorry about the thumbnails on Battle 2.

Nice to see all the interest in 3 x 3 Units of Treekin and Eternal Guard....
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby liesmith » Wed Jan 23, 2013 4:38 am

The pictures help a lot, thanks. That is definitely an interesting list, and the battle reports are a good read. How often do you play in Chicago? I've yet to get a game in the city since I moved; work keeps me out of the state too much.
I hope the bards will praise the glory of your death in song
liesmith
Wild Hunter
User avatar Wild Hunter
 
Posts: 1868
Joined: Sat Dec 27, 2008 9:58 pm
Location: Chicago, IL

Re: 2400 Core Comp Tourney

Postby Noght » Wed Jan 23, 2013 1:41 pm

liesmith wrote:The pictures help a lot, thanks. That is definitely an interesting list, and the battle reports are a good read. How often do you play in Chicago? I've yet to get a game in the city since I moved; work keeps me out of the state too much.



Well I'll be at Adepticon. My sales territory ends near Orlando and Olympia Fields. I've been known to go to the Bunker in Downers Grove a couple time a year.

I'll probably go to Blood in the Sun this summer also.
"Spirit of the Game arguments are used by Role Players who get their A$$es kicked by Wargammers."
Noght
Bladesinger
User avatar Bladesinger
 
Posts: 543
Joined: Mon Jan 10, 2011 1:53 pm
Location: Normal, IL

Re: 2400 Core Comp Tourney

Postby popisdead » Sun Jan 27, 2013 11:51 pm

liesmith wrote:The pictures help a lot, thanks.


The battle report pictures made all the difference. Thanks as well!
everything plog
ork plog

"Yaaay for T7 Grots!"
popisdead
Shadow Sentinel
User avatar Shadow Sentinel
 
Posts: 2176
Joined: Tue Sep 20, 2005 4:22 am
Location: Blackwater Park

Next

Return to The Hall of Honours

Who is online

Users browsing this forum: No registered users and 2 guests

cron