Moderator: Council of Elders
Jellitin wrote:I have a few questions...
For one, why can a Lord choice only take as many points worth of magic weapons as a hero choice? (Master Mechanic/Mechanic)
What are these tinkertrinkets that keep being mentioned?
What is the statline for the Halfling captain?
What are you using for models for this?
I have to say, this is really creative, and I like the Alchemist set-up. When I saw them I almost flipped out, as they are related to dwarfs, but the potions idea is pretty fabulous. I like the tunnelfighter's ability to take sapper detachments, and I have to say this looks pretty great.







Highly appreciated. Now i might have to make 5 more 
Frimbleglim wrote:Where did the idea of gnomes being artificers and gemcutters come from. World of Warcraft has it and it is one of the things that most puts me off the game.
Dungeons and Dragons has Gnomes and although some of them build golems and other weird contraptions the trademark trait of the gnome is it's affinity for illusion magic and practical jokes. A trait I love.
Tinker Trinkets
Tinker trinkets are items with extraordinary abilities. It is equipment that has been produced in the many inventorshops that can be found throughout gnomish settlements. Tinker trinkets are NOT magic items, but can be chosen by Gnomish characters and champions with points from their magic item allowance.
Orwell Tickitok’s Clockwork pixies
Clockwork pixies are small brass automatons with razorsharp claws and pincers. Some fly, some crawl and all are annoying and potentially dangerous.
Any model able to strike a model with clockwork pixies have a -1 to hit penalty.
20 points
Fizzwinkles Mechanical wings
Able Fizzwinkle was an excentric, even by gnomish standards, inventor who had a fascination with flying. Thus he invented a set of mechanical wings. He did however believe a little too much in his invention, when he set off of a cliff and plummeted to his death. Afterword his invention was perfected by his followers, and now comes both as rotors or flapping birdlike wings. But no one has yet had the guts to try and take off of a cliff again
Infantry only. Models with the mechanical wings have the hover specialrule.
25 points
Ogfry Bucklewrench’s Pistoned Armenhancer
What Ogfry Bucklewrench lacked in physical prowess he mended with his enginuity and wit. That was a good thing because he was so thin and frail that he even struggled to lift his tools. The solution he came up with was a set of mechanical arm braces that was propelled by a steam engine he carried on his back. whenever he lifted his arms the contraption enhanced his movement with steamgenerated power.
A model with an armenhancer has +1 S, but also -1 to initiave
10 points
Willy Frocks Farseeing scope
Willy Frock was one of the first Gnomes to land in Albion and was one of the founders of Glimdwarrow. To aid his kin to easier see through the fogs and mists that covered their new home, Willy invented the Farseeing scope. Not only does it allow the bearer to see very far, but an unintended sideeffect was that it also allowed the user to partially see through objects.
The bearer of a farseeing scope ignores penalties to to hit for longrange and soft cover when using a ranged weapon. A mechanic with this device that is within 3” of a warmachine that can use indirect fire (stonethrowers) may halve the result of the artillerydice for determining scatter on a “hit”.
20 points
Ferrick Bangbuck’s Chainblade
Ferrick’s father was a lumberjack and for his fathers 100 birthday Ferrick gave him his masterpiece invention, a blade with a barbed chain that spun around it. The blade allowed the lumberjack to easily cut down trees and soon became a hit among the lumberjacks and Ferrick became a wealthy man as orders for this foraging tool started streaming in
The wielder of a Chainblade makes armourpiercing attacks











.
In every gnome community, only a select few individuals
of extraordinary courage take up the mantle of giant-slayer.
Relying on a combination of agility, combat prowess, and
pure craftiness, the gnome giant-slayer is the bane of all
creatures who use their size to terrorize the small or weak.
The champion of those far-too-often trampled underfoot, the
gnome giant-slayer stands far taller than his stature would
suggest. As the ultimate believers that “The bigger they are,
the harder they fall,” these doughty battlers actively seek out
ogres, trolls, giants, and the like to slay. Some also utilize
their training to take on other immense opponents, such as
umber hulks, monstrous vermin, and even dragons.
Most gnome giant-slayers are fi ghters or rangers, although
some paladins and clerics also take up the path of giant slaying. Rogues who favor looting the dens of ogres and the like
also become giant-slayers. Monks make excellent giant-slayers. Arcane spellcasters rarely take up this class, since it
largely depends on toe-to-toe interaction with immensely
powerful creatures.
Gnome giant-slayer NPCs are often lauded as heroes or celebrities within gnome communities. They might serve as captains
of the guard, trainers, or in other positions of authority. Some
pass down their mantle from generation to generation, granting the bravest son or daughter a treasured nickname such as
“Trollbane” or “Giant-Crasher.” Those who work for their own
purposes might still enjoy some measure of popularity but
prefer to remain aloof from political venues in favor of pursuing personal gain. Of course, many look to adventure to prove
their mettle; rare indeed is the gnome giant-slayer who hasn’t
bearded his share of trolls or fire giants in their very lairs.
Users browsing this forum: No registered users and 1 guest