Anvil alter highborn
Alter noble, Sh, Crown of Command (stubborn), Amaranthine Brooch (3+ WS against non-magical), Warriors bane (simply cheap magical attacks), Glitering scales (-1 to be hit in CC) - 283 pts
Super anvil unit. Ld10 stubborn, with 5+ armor and 3+ "false" ward (yes, 4+ true ward should be better, but I am using him in cooperation with the healer weaver who have this item on), and -1 to be hit (so all units hitting him on 5+ or even 6+) and can be heald? He need to be aware of some elite units with magical attacks; and he need to be aware of enemy killing characters, yes. He can be killed by magic, but that is why there is l4 WoWE healer in the army. But usually he is in the fight with enemy unit since turn 2. He have 4+ "look out" ward plus 3+ "false" ward against shooting in 1st turn or 2 when near my dryads/dancers. And holding the large block in the middle of enemy army stuck since turn 2 can be horrible disruption of your opponents plans.
Can also have GW instead of Warriors bane for more killing power in exchange for -1AS and Strike last.
Killing machine alter noble
Helm of the Hunt, Strength Potion, Rageth's Wildfire Blades
6 flaming attacks on charge, can make them S7
Devastating alter highborn (275 pts)
armour of destiny (5+ Armour, 4+ ward), ogre blade (+2 s), potion of foolhardiness ( devastating charge and immune to psycho ( 1 use ))
Alter Highborn The Dead Maniac, LA, Sh - 251 pts
* Sword of Bloodshell (+3A), HotH, Potion of Strength
Have huge 9 attacks on charge; and once per battle can make them to be S7. Great for hunting monsters, especially in cooperation with Beast mage he can take down nearly anything on charge. That S4 A9 stats makes him good as supporting chargerer against infantry blocks as well - it can easily happen that when well-paced on the flank, only 1 model will be able to strike back after his "slash dance."
His survivability is other issue though; but this is what Life mage can help him with a lot. I believe this build will work nice on Eagle as well - will loose 1 attack for not being alter, but will get 3+ armor and will be immune to Stomp.
Can Opener Highborn
2+ amour save, sword that ignores armour saves, depending on personal taste 2+ward vs flaming attacks or ItP and devastating charge (once only)
Hunting knights or supporting attacks vs other units with high armour save (surprise ). Weakness is everything that negates armour or high strength attacks.
WRs
WR noble on Stag
Glitering Scales, -1 to hit
Fimblewinter shard, -1 to hit plus 6' stupididty to forest spirts
He is -2 to hit in combat. from anyone. On Charge have 5 st 5 attacks. I place him in a unit of treekin with a champion. He is made to give treekin a anti-magic save.
Anvil WR highborne on Stag
4+ ward item, Crown of comand, Helm of the Hunt
Th Lord goes in a unit of treekin to make them Stubborn. With a life Weaver and 2 treeman and a BSB makes for a good anvil unit. Hard to kill and and almost never runs
wild rider noble (210pts)
stag
-spear of twilight (confers killing blow), helm of the hunt (since he can finally take it!)
purpose
Fluff! Always 6 Attacks on the model in total (and doesn't stag confer another stomp vs infantry?)
Another unit that can flank (and with 4+AS followed by 5+/6+ward) a bit survivalbility. Apart from that it simply looks awesome on the battlefield
4 attacks with killing blow might also be a nice support for other units when challenging strong characters.. and Ini6 still lets him go first against many opponents
weaknesses
Since loosing fast cavalry of joining, not recommended for joining wild riders. And since lone, any shooting becomes deadly. Helm can also be exchanged for potion of strength, giving some more punch against monsters (only recommended for taking the last 2 wounds). Apart from that, possibly using a highborn and giving him a 2+ armour item instead of the helm and re-roll failed armour saves might also be a good character for challenges.. if netlings are already used somewhere else
Eagles
Monster Hunter Highborn (301pts)
Sword with +3 Strength, Amaranth brooch (3ward vs non-magical), Eagle, LA, Sh, potion with crushing attack and immune to psychology
purposes
Hunt Monsters, support fights vs monstrous infantry by flanking, WM hunting, smash chariots (S7), march blocking, eating archers for breakfast
weaknesses
magic (almost no save); canons (if you're unlucky with your ward of fight magical ones); regiments (4 attacks S7 won't do much against 3 ranks, banner and so on); enemy characters (mostly kitted out with magical weapons)
BSBs
BSB, LA, Stone of rebirth (2+ WS if on 1 wound), wildfire blades (+1A and fire attacks), dragon helm (+1AS, 2+WS against fire) - 143 pts
relatively typical BSB. With stone of rebirth, he is very survivable, and even more against fire-based attacks. The wildfire blades are there not only for +1A, but mainly because the fire attack on I7 can cancel the regeneration for rest of the attacks his unit will throw out.
BSB Noble ~ 142
- Sword of Might, Stone of Rebirth (used SoCM in 7th), Light Armor
The Stone of Rebirth is a much better item after the 8th edition FAQ. He will survive quite a few wounds, assuming he doesn't get killed by something that causes multiple wounds or killing blow. The three S5 attacks will help get rid of a few enemies, and are particularly helpful against those ethereal foes. With the Stone and a decent strength value, this Noble can be handy in a challenge (so long as he's not going up against an absolute monster).
Noble /w glittering scales and fimbulfwinter shard and shield. (142 pts)
only hit on 6+ vs WS1-6 modells. and a 5+ AS/6+ WS in close combat just for good measure. In a unit of Eternal Guard with the Razor Standard, so he are still decently killy
Waywatchers
Waywatcher Noble w/ The Horn of the Asrai, A Muster of Malevolents (160 pts)
This one's experimental, but it's fun when it works. You deploy the Waywatchers in a wide line roughly 15" from your opponent's battle line and pull several units out of position on their first turn with The Horn of the Asrai. With multiple chargers coming their way, you get a choice of targets to hit with your Stand and Shoot, which will always count as being made at short range because of the Muster of Malevolents.
"Plain" ones
Noble, GE, LA, Sh - 183 pts
* HotH, HoDA
Good old "eagle alter". But in this edition much better (apart from TLOS issues). 3+ armor save (4+ in combat), 3 wounds, S6 (yes, strike last, but still S6); plus Stomp against infantry? One of the best HoDA wielder in this edition I believe
Lord Raimie
Armour of Destiny- (Who can say no to heavy armour & a 4+ ward?)
Amber pendant - Lord Raimies old favourite
A great darn weapon just to ram the point home with.
Ironcurse Icon A 6+ ward for my unit against them darn warmachines could make the difference. Asyendis bane And a magical bow to round it of with.
Spirit Sword
Alter Highborn, light armour, spirit sword, shield of ptolos (1+ armour from missile attacks), potion of fool hardyness (+1 attack, IP on charge one use only), 2+ ward from flaming attacks or 5+ ward against flyers 273
Very survivable from shooting (especially with the infamous flaming banner and if he's close to units), warmachines are a bit of a problem though. In combat he REALLY needs to kill the monster (with his 6 attacks) because he probably won't survive the return attacks (especially with the thunder stomp and breath attack (the last is countered by the ward from flaming attacks)). This can change if you have some buffing spells though (especially beast magic has some really helpful spells, but life too) so he really benefits from a weaver together with him (you can have a lvl 4 weaver with 35 points in items together with this character). The 5+ ward from flyers can be enough to keep him alive against a dragon so a life mage can heal him up so that can be an alternative.
Dragon
Combat Dragon Sheild Price: 568
fimblewinter shard (-1 to hit rider/mount, Armor of Destiny (HA with 4+WS), Callach claw, Shield
3+AS, -1 to hit both rider and Dragon, and a 4+ ward for the rider. -1 leadership on a wound from the rider for the combat round. He hits with other units. good at flanking. He is good at killing small groups while taking little hits in return.
The secound one is a Anvil Dragon, Price: 577
La, Shield, Spear, Crown of the Command (stubborn), Talisman of Preservation (4+WS), Helm of the hunt
3+AS 4+WS Stubburn, + 1 WS +1AT in the charge. On charge Rider has 4 St 5 At. Run this guy in wuth treeman or treekin and you have very solid line.
Combat Support Price:563
Dawnspear, Armor Fortune (HA, 5+WS), Fimblewinter Shard (-1 to hit rider and mount), Shield
3+As 5+Ws -1 to hit. This combo gives every Friendly unit in the same combat with you a -1 to hit them if the lord wounds. A built in -1 to hit from downspear means almost every time -2 to hit the lord and dragon.
As with the new rules and items in 8th edition everything changed, I wish to start thread like this. Please share your favorite noble / highborn builds with others - I will try to update this 1st post with what you posted. I believe this can become great source for all of us who are still learning and searching what will be the best way to field in this new environment.
When posting your build, please do it like this:
Post the character and his equipment (with short notices what each item do - 8th is still new and noone remembers what each item is good for, especially if from a non-english BRB country), total point value, and short description how you use this character and what is he good for.




Here are some builds using the new magic items:


(Due to a different wording - if it would've just said "can't buy a mundane shield" like it does in every other 6th Ed. AB we would be able to 'legaly' buy shields.)