6 Warhawk Riders: 1 unit

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6 Warhawk Riders: 1 unit

Postby Nalwood » July 30th, 2010, 23:0

I've been toying with the idea of a unit of 6 warhawk riders, 3 wide. Hell, I've been thinking about using 2 units of this.

Pros:
Vanguard
Swiftstride
Can fire in two ranks
Can fire after march (twenty inches baby)
Counts as two complete ranks, so can take away rank bonus with a flank attack
10 S 4 attacks with charge (+mount)
Stomp for front rank of warwawks
Free Reform

Cons:
240 pts

Anybody try this yet?
 
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Re: 6 Warhawk Riders: 1 unit

Postby Wolf_Man » July 30th, 2010, 23:0

A few corrections.

1: Flyers are also skirmishers, and can therefore not take ranks.
2: In order to get the 10 attacks, you must upgrade one model to a champion, making the unit 260 points.

I don't think people have tried it because:

A: It's $120 to make that unit.
B: Warhawks are generally considered to be overpriced for points too.

However, you did forget one of the bonuses. Mainly, Hit&Run.

Smash that into the side of a light infantry unit, and you just might break them.
 
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Re: 6 Warhawk Riders: 1 unit

Postby Herald » July 31st, 2010, 00:0

I'd take 2 units of 3 every time. :)

Really don't see them having any real advantages in numbers. But several small units look very interesting now.
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Re: 6 Warhawk Riders: 1 unit

Postby Nalwood » July 31st, 2010, 00:0

Thanks Wolf_Man. I had to go double check.
 
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Re: 6 Warhawk Riders: 1 unit

Postby Allendor » July 31st, 2010, 04:0

Yeah I don't really see the value of 1 unit of six.
But I always have 2 units of 3 in every list I have over 500 points.
With 2 units you can hit & run from two sides of a unit with all 6 models.
And as it was said you do not gain a rank bonus for an extra rank so why would 1unit of 6 be better than 2 units of 3?
2 units would also be more flexable posing a threat in 2 areas instead of 1.
I was chasing a lone Lich priest around in a game against TK's and finally got him between my two units of warhawk riders. He had nowhere to go and he died.
One can support the other. It also gives you balance when deploying one to each flank.
My 2 (not 1) cents.
No amount of planning can ever replace dumb luck.
 
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Re: 6 Warhawk Riders: 1 unit

Postby Red_Dryad » July 31st, 2010, 05:0

I agree with Allendor, I have sandwiched big units before, and with hit and run just fly away to do it all over again. Ahh the little things in life that make you happy (hit and run being one of those). In 7th ed I ran a unit of 6 WHRs a couple of times. I can tell you what happened... 240 point died by first or second turn. The enemy freaks out when they see a gigantic unit of war hawks and blast them away with any and every shooting attack possible if the have range. The plus side was that gave the rest of my army time to move up and position itself accordingly. But 240 points is not worth that protection a unit of 3 can do much of the same thing, depending where you deploy and move them. Furthermore the nice part about a unit of three is people tend to ignore them. That means bye bye war machine, or good luck enemy mage I am coming after you.
 
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Re: 6 Warhawk Riders: 1 unit

Postby Allendor » July 31st, 2010, 13:0

Hey Red Dryad how are you doing? Long time no see.
I agree with Allendor, I have sandwiched big units before, and with hit and run just fly away to do it all over again. Ahh the little things in life that make you happy (hit and run being one of those).
It does make you happy,

Furthermore the nice part about a unit of three is people tend to ignore them. That means bye bye war machine, or good luck enemy mage I am coming after you.

This is true they don't seem to draw attention especially with a dragon on the field.
Also now with the new 8th victory conditions you can lose 2 of the 3 and then hide the 3rd and the enemy dosen't get ANY points.
My Avatar is still looking good to me.

Nalwood said with a unit of 6; Counts as two complete ranks, so can take away rank bonus with a flank attack

This is a valid point and I would consider this the PRO of having a unit of 6 vs 2 units of 3. But consider this.
Yes it would take away the rank bonus this is called "disruption" but only if all 6 survive the 1st round of combat, if you loose one no disruption.
A unit of 3 hitting from the rear would gain CR+2, from the flank CR+1 if at least one model survives. Thats something to consider due to the fact that WHR only have a 6+ save.
(Edit; removed misleading info)
Last edited by Allendor on July 31st, 2010, 21:0, edited 2 times in total.
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Re: 6 Warhawk Riders: 1 unit

Postby Xlatoc » July 31st, 2010, 18:0

if you attack with a unit on the flank and a unit on the rear you would only recieve the CR+2.


You can get rear+flank bonuses. You just can't get 2 flank bonuses. Or there is a mistake in the translation/printing of the french book.
 
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Re: 6 Warhawk Riders: 1 unit

Postby Allendor » July 31st, 2010, 21:0

Allendor said; Please note that now in the 8th these are not commulative, so if you attack with a unit on the flank and a unit on the rear you would only recieve the CR+2.

Xlatoc replied; You can get rear+flank bonuses. You just can't get 2 flank bonuses. Or there is a mistake in the translation/printing of the french book.

Yes I believe you are correct, I did not see the diagrams on page 59 and mis-interpeted this. I will edit my post to avoid any more confusion. Thanks for correcting me on this because I like that a whole lot better.
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Re: 6 Warhawk Riders: 1 unit

Postby PointedDoom » August 1st, 2010, 06:0

I play against Dawi a lot and quite frankly my friend tends to see WHrDs and shoots them with just about everything he has so one unit of 6 tends to just get annialated. On the other hand they now count as Monstrous Cavelry and so get a 5+ armor save 1 for mounted and 1 for being Monstrous Cavelry. So they have a little more survivability anyways...not much more
 
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Re: 6 Warhawk Riders: 1 unit

Postby Allendor » August 1st, 2010, 12:0

Pointed doom said; I play against Dawi

What is Dawi?

Pointed doom said; On the other hand they now count as Monstrous Cavelry and so get a 5+ armor save 1 for mounted and 1 for being Monstrous Cavelry. So they have a little more survivability anyways...not much more


Are you sure about this? A 5+ armour save for Warhawk riders would be great.
They are considered MC and have stomp now but I have found nothing that says Monstrous cavelry gets an +1 for armour saves.
I believe that they only get a 6+ save for being mounted Cavelry.
No amount of planning can ever replace dumb luck.
 
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Re: 6 Warhawk Riders: 1 unit

Postby Xlatoc » August 1st, 2010, 14:0

Like Allendor, I really don't see where you got the +1 for MC and +1 for mounted...

For Allendor : dawi are dwarves, IMHO. And, you're welcome :D
 
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