WE Fluff question of Kindreds

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Postby Arthion » Mon Aug 01, 2005 1:23 am

Dark Watcher wrote:every ones talking about the alter kindred having an 18 inch move. Since i dont have the book i am wondering how he gets this ability.
I asume he must ride a stead, if so does he get fast calvary rules (mind you individual models can wheel, shoot and see at will) and can he join unit.

A single 18 ince mover sounds awsome for cannon hunting


Btw. all wood elven characters on elven steeds benefit of the fast cavalry rule. As the elven steeds have it as an ability.
Yup Hummerluver got it right. Alter is an Asrai on epo :).
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Postby Thrask » Mon Aug 01, 2005 2:11 am

No Alter kindreds can't join units.
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Postby Kojiro Kakita » Mon Aug 01, 2005 2:57 am

Yeah can someone actually explain the fluff on about the Alter Kindred and how they are able to move that fast.
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Postby The Waywatcher » Mon Aug 01, 2005 3:57 am

I actually don't know what the fluff for the alter kindred is, I can't make sense of it.

I also would like to ask while on the subject, if you have a Highborn in your army and it is (for example) a Wardancer Kindred, do the Eternal Guard count as core or special?
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Postby Cthclain » Mon Aug 01, 2005 8:30 am

Hmmm, all rules so far point to the eternal guard still being core, but it does appear unfluffy.
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Postby Kojiro Kakita » Mon Aug 01, 2005 10:22 am

How so, the Eternal Guardians are guardians who protect specific places so if the enemy is attacking there, there would be quite a few guardians.
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Postby The Waywatcher » Mon Aug 01, 2005 3:00 pm

@Cthclain, It does seem untrue, I'll ask some of the staff at GW, however I expect that the answer will be the same.

However, it is only 10 pionts to upgrade to an eternal guard kindred :)
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Postby Eldacar » Mon Aug 01, 2005 3:03 pm

If your general has the Eternal Guard kindred, then Eternal Guard are Core, I believe. If he doesn't, then they're special. I think.
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Postby Arthion » Mon Aug 01, 2005 3:27 pm

Actually your army must be led by a Highborn to make the Eternal Guard core. If you join the EG with a Highborn or a Noble they get stubborn.
IIRC.
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Postby Kalarn » Mon Aug 01, 2005 3:51 pm

The only exception to the highborn rule is if he takes the alter kindred upgrade. Then he can't be general so can't lead the army.
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Postby Arthion » Mon Aug 01, 2005 3:57 pm

Kojiro Kakita wrote:Yeah can someone actually explain the fluff on about the Alter Kindred and how they are able to move that fast.


They are eremits, that is why they can't join other units. And they are very in tune with the nature. That is why they are faster, more agile etc. than the normal Asrai. They aren't shapeshifters but are somehow possessed by animal spirits I guess.
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Postby Aekiran » Mon Aug 01, 2005 5:07 pm

When I read the book I got the feeling that you aren't born into a kindred, it is a choice you make, and it is even possible to change your kindred (at least in some cases).

To answer the original question, (sort of at least): The kinbands are responsible to the highborn that has the task of guarding a certain area, and as such I guess the would all have to answer the call of the highborn, and assist other kinbands in the area, or face the consequenses.
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Postby danceman » Mon Aug 01, 2005 6:40 pm

Woodies arent to hot on people entering the woods so i dont think answering the call would be a problem at all.
However i dont think there are places exclusively made up by different kindreds.

for example the wardancers perform dances at feasts etc etc so they arent only warrior monks so to speak.
the eternal guard would probably be wherever a highborn are.
wardancers/scouts here and there.

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