The Tournament of Ruin

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The Tournament of Ruin

Postby Wolf Fang » Fri Sep 16, 2005 9:32 pm

I'm going to do a tournament style AoD. There are 8 entries available.
In the first round everyone is going to fight eachother once. The top 8 go through to the next round. The winner will be the first one who reaches 4 wins over the other in the final.
Win with no wounds lost: 3 points
Win with a wound lost: 2 points
Loss with a wound caused: 1 point
Loss with no wounds caused: 0 points

Rules:
Chargers will be decided with movement + initiative + D6.
Characters are 250 points or less.
Characters are unbreakable.
No monstrous mounts. (mounts with more than one wound.)
No killing blow allowed.
No Ogre characters allowed.
No special characters.

Banned Items:

Tress of Isolde
Sword of Fate
Van Horstmann's Speculum
The Daemon Sword
The Fellblade
The Bane Head
The Grudge Rune
The Talisman of Saphery
Virtue of Confidence
Annoyance of Netlings

Changed:
Gaze of the Gods - same points cost, before the battle roll a D6 - 1 = you get a 6+ ward, 2-3 = you get a 5+ ward, 4-6 = you get a 4+ ward. Such is the fickle nature of chaos.
Warpstone amulet - same points cost, but roll to see if you die BEFORE the fight instead of afterwards.

Equalisers:
Tomb Kings can cast their incantation "smiting" (+1 attack) twice.
Skaven Warlords and Empire characters who do not take the Runefang may go up to 20pts over their magic item limit providing that they do not exceed 250pts in total.
Von Carstein and Lahmian vampires get 35pts extra – they may not exceed their magic item limit
Strigoi and Blood Dragon vampires get 25pts extra – they may not exceed their magic item limit
Glade Lords get 20pts extra – they may not exceed their magic item limit
Daemon characters get 40pts extra – they may not exceed their magic item limit
Chaos characters can take the marks of Tzeentch and Slaanesh for free.
All Hero Choices may select 100pts of magic items, rather than the usual 50.


Remember, the more fluff you add to your character´s description the more fun it is for the other users and the more information I get for the battle reports. Post your character´s name, story and equipment here and send me the rules via PM.

I'll try and write a piece of fluff for every battle, but I'm not that good at it. So please give comments on my writing to, I'm mainly doing this to improve these.


BTW, Thanks to Cenyu for typing the biggest part of this in "The Glade of Blood". ;)

Entries:
Asorial - 17 points (6 battles fought)
Fyrhaine - 12 points (6 battles fought)
Khai'Zan - 11 points (6 battles fought)
Kai-Huan - 10 points (6 battles fought)
Imhoe'c the Insane - 5 points (5 battles fought)
Dihiran - 5 points (6 battles fought)
Hal Qualleth - 5 points (6 battles fought)
Halrich Von Carstein - 4 points (5 battles fought)
Last edited by Wolf Fang on Thu Jan 26, 2006 9:04 pm, edited 43 times in total.
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Postby Spire » Fri Sep 16, 2005 10:38 pm

Looks cool, I'll enter my character shortly.
Just to clarify; the ban on Ogres at Rezephua (which is where Cenyu got the basic rules from) has got absolutly nothing to do with game balance, it's only there because the man who runs the site hates ogres.
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Postby Eltharon » Fri Sep 16, 2005 11:41 pm

Ill join, hold a place until I can create my character.
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Postby Neanderthal05 » Sat Sep 17, 2005 12:17 am

Glade Lords, r those like woodie lords?
Am I the only one who thinks an elf army should be full of elves and not trees?

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Postby Wolf Fang » Sat Sep 17, 2005 9:21 am

Neanderthal05 wrote:Glade Lords, r those like woodie lords?


Yes, they are.

@Spire: You have to admit that having a 5 wound monster in an AoD is pretty much invincible unless you have a lot of luck.
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Postby Cenyu » Sat Sep 17, 2005 10:29 am

Fyrhaine, Ascending Sorceress of Slaanesh

Daemonic Herald as per the Daemonic Legions rules; Mark of Slaanesh; Soporific Musk; Blade of the Ether; Diabolic Splendor

Fyrhaine is a member of the Seventh Convent, the coven of magical users in Naggaroth. Few know of her life before her ascension in the Convent - the enigmatic she-elf does not talk about her past and it is rumoured that she came from the Chaos Wastes as one of the few Elves who were banned by Malekith the Witch King shortly after the Sundering. Now that the War of Flesh has fully erupted in Naggaroth and the Cult of Pleasure openly defends its claims in the ongoing civil war Fyrhaine´s allegiance to Slaanesh is shown openly - her eyes gleam in a mesmerizing violet light and her substance seems no longer truly mortal but partly infused with the essence of the Aethyr. She is an elf on the path to Daemonhood, a living symbol of the all-warping powers of Chaos. Her mere ishgt is disturbing, the air around her seems to shiver and twitch and her unearthly gaze enervates even the most determined enemy.

Though Fyrhaine is rather a Sorceress than a combat master she heeded the call of the Torunament of Ruin to complete another step on her path to the ascension to Slaanesh.

Fyrhaine, who is clad in plain dark clothes ornated with few purple patterns and a billowing grey cloak including hood, covers her lower facial features with a scarf similar to an Assassin of Khaine.

Her belt bears several keikalla and flesh hooks whose runic shapes tell of her allegiance to the Cult of Pleasure and merits done in the name of the Witch King and the Supreme Hag Queen.

For the Torunament Fyrhaine swapped her tomes and scrolls for two fierce wrist claws attached to her forearms. Their blades are imbued with a powerful spell and crackle with energy - a promise to cut through any armour with ease.


(The Blade of Ether, as you may have already guessed)

Around Fyrhaine´s neck is her trusted onyx pendant, a token which offers her protection from any attacks directed at her - the magic of the charm diverts blows which would otherwise tear apart Fyrhaine´s fragile Elven frame. Together with the wardings and blessings of the Dark Prince the pendant provides a solid protection against all atacks directed towards the Sorceress.

(Daemonic Ward & Diabolic splendor)

The ever-shifting aura around Fyrhaine together with her stining violet gaze befuddles all those who want to do her harm - they become drowsy and clumsy and will generally have a hard time properly focussing on the fight. This allows Fyrhaine to evade their blows with greater ease and always use the advantage of being the first one to strike in a melee.

(Soporific Musk & Mark of Slaanesh)



Another version of Fyrhaine (for all those who bother reading my posts :D), this time not as per the Dark Elves rules but taken from the Daemonic Legion.

I would really like to have entered Daemia, but at the moment I´m not really content with her equipment. Stats for Fyrhaine have been PMed to Wolf Fang.

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Postby Wolf Fang » Sat Sep 17, 2005 10:37 am

I'm dropping the points allowed to 250, atherwise you'll have a hard time getting to 300 points while not crossing the 100 points magic items barrier. Yours is allright Cenyu.
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Postby Upyr » Sat Sep 17, 2005 12:47 pm

Cursed. The blade was cursed. How could he have known? The answer was simple, he couldnt. Still he blamed himself, still he felt the searing hate inside him, projected towards himself. The elders had indeed warned him about the dangers of taking up the blade, but he thought them to be cowardly, he had thought that he needed the blade to defend his people. His intentions had been good, guarding, safekeeping, not this. Not this slaughter. Had it been orcs he could have lived with it, but this was his kin, a distant one, but nevertheless kin.

The bodies of the high elves lay scattered around him, blood and the stench of death defouled the otherwise lively green and lush growth of the glade. The High Elf force had indeed encroached to deep into Loren, but they did not seek battle. Their leader had told him so at least, seconds before he had severed the still-pleading head from the body. He had not been able to stay his hand, the sword had moved with a will of its own. And he knew it was the enemies or him, either way the sword would be fed. Insatiably hungry as it ever was. He was only lucky his own force had not been fast enough to keep up with him in his lupine form, lucky that they were not close as he went berserk on his own cousins.

But this had been the final straw, he now knew that the bloodlust that had overcome him during his last battles were connected with the sword, and he had lost control. He could not stay in Loren, for as soon as the blood of enemies grew short in supply, the blood of his own kin grew ever more appealing. Oh the sick thoughts that pulsed through his mind, he wished he could end it right now, take his own life and be done with it. But he did not want the blade in Loren anymore, found by another sad soul with good intentions. He had to leave and take the accursed thing with him, probably never to return home again...

As he stood alone in the razed campsite, his shoulder was suddenly touched by something. Startled he turned around, the blade - glowing anew at the thought of fresh spirits to be devoured - held ready. He was calmed to see it was his pet spite, Bhelliom. Calmed but not happy. Bhelliom belonged in Loren, yet he knew the spite would never leave his side, having looked after him all his life and warded him of harm. Still he welcomed the spites company, he had not showed himself since that dread day when Asorial had pulled the sword from the ancient oak holding it, and he had missed his little friend. Bhelliom did not seem as happy to see him though. The spite spoke hoarsely "We must go to the Tournament of Ruin, there you will have your salvation, one way or the other".

Asorial was taken aback, what tournament he was going to demand, but as soon as he had thought about it the spite replied "The one were you can find the cure for your curse. The spirit of a mighty daemon is what you need, it will sate the unsatable sword, it will quench its thirst and remove its hold over you". Asorial thought about the prospect, and decided swiftly. He would enter the tournament, if he failed to find and destroy a daemon, maybe one of the other fiends of the tournament would take the cursed sword from his cold lifeless hands instead. Either way, his debt to Loren would be paid.

"Lead the way, old friend"

And Bhelliom led the way...
¨
"There is no shame in defeat as long as the spirit remains unconquered"
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Postby Dori » Sat Sep 17, 2005 5:22 pm

ill join...

just save me a spot and ill PM you a character...

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Postby Spire » Sat Sep 17, 2005 11:17 pm

The half moon's light shone down into the clearing, illuminating the figure that stood in it's center. He was a tall, elegantly dressed individual, his skin seeming all the paler in the moonlight. A small bronze disc hung from left ear and his long black hair was perfectly straight, lying along the back of his neck and spilling around his shoulders like a frozen waterfall. A long black cloak hung from his shoulders, partially covering his dark crimson tunic. His hands rested on the handle of a finely crafted two-handed sword.
The sound of beating wings broke the silence of the clearing as a cloud of bats converged on it from all sides. The creatures descended upon the figure, swarming round him like a cloud. The figure tilted his head as if listening to the bats, Then a smile broke across his thin lips, revealing a pair of sharp elongated canines.
"You have done well, my flying eyes." The vampire spoke to the swarm of bats. "This tournament should be exactly what I need."
The bats chattered excitedly, then flew upwards and disappeared into the night while their master walked off into the forest


Halrich von Carstein

Background:
All von carstein Vampires desire power and all commit themselves to it's acquisition. Most of the existing family style themselves as rulers of Sylvania and commit themselves to increasing their influence and status. This is not the case with Halrich.
Something of an oddball among his bloodline, Halrich cares more about increasing his physical and magical power than his military or political strength. Consequently he is almost unique in being the only von carstein count who not only lacks a private army of undead but also lacks any real estates. This is of little concern to him as he rarely spends much time within Sylvania's borders, preferring to travel throughout the Old World.
Unlike most vampires, who prefer to feed upon the weak, Halrich actively preys upon those warriors in combat or those who have some skill with magic, believing that in so doing he absorbs a portion of their strength. Wether or not this is true he is certainly a dangerous figure. No fewer then six bands of witch hunters have dedicated themselves solely to his destruction and even marauding bands of bestmen or orcs are wary to approach any area where he has rumoured to have been sighted.



Equipment:

Sword of Endless Night (Black Axe of Krell)
A long two-handed sword. It's black blade, slightly thinner than is usual for greatswords, is etched with runes and gives off an aura of dark energy. A truly evil weapon, even the merest scratch can prove fatal for as soon as it draws blood it infects the wound with a portion of it's dark energies. If left unchecked, these will slowly spread throughout the victim's body causing extreme pain spasms and, ultimately, death.

Fortune's Bane (Ring of the Night)
A small bronze earring with the image of a wolf engraved on it. Although it isn't much to look at it's usefulness is undeniable. The earring projects an aura of misfortune around it which effects all those who would harm it's wearer. Many a time has a foe been poised for the deathblow only for the strike to miss, the bowstring to snap or some other unfortunate chance to occur.

Appearance:
Halrich is about 1.9 meters tall, with long black hair, finely chiseled features and red eyes. He dresses with the usual elegance of his bloodline; A dark crimson tunic over a fine, white shirt, white leggings and tall black boots. A long black cloak completes his attire.
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Postby Lord Khaladin » Sun Sep 18, 2005 2:01 am

Lord Khai'zan, Avatar of Khorne (Daemonic Legions Exalted Daemon)
Diabolic Splendour, Mark of Khorne, Daemonic Aura

Lord Khai'zan was present when Archaon was crowned as Everchosen and was imbued with the power of his God. He now seeks out those skulls worthy of Khorne's altar, flying throughout the Old World and striking down the most prominent warriors. He was tracking an Asrai when he was drawn to the Glade of Blood. Protected from the magicks of the forest by the Blessing of his God, he entered the Glade and waited for the other warriors to arrive.
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Postby Upyr » Sun Sep 18, 2005 4:27 pm

Good, six* players so far. Come on three more! So this thing can start.

Im really just bumping this up to the scrolling list, so more people will check it and join ;)

I´ve edited the post. I counted Spire two times :) his first post about him joining, and the second where he posted his fluff.
Last edited by Upyr on Mon Sep 19, 2005 2:54 pm, edited 1 time in total.
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Postby Thrask » Sun Sep 18, 2005 4:43 pm

he was drawn to the Glade of Blood


I think you posted in the wrong AoD.
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Postby Wolf Fang » Sun Sep 18, 2005 7:09 pm

Upyr wrote:Good, seven players so far. Come on three more! So this thing can start.

Im really just bumping this up to the scrolling list, so more people will check it and join ;)


Where do you get the 7 players? I've only got 6 listed. Or if you're counting me in your wrong, I'm not entering. ;)

Eltharon, I need those stats and the entire character for that matter.

BTW, what do you guys think of making this a Role Playing Arena? (Doesn't mean I'm changing anything about the rules though. :)
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Postby Spire » Sun Sep 18, 2005 9:19 pm

Wolf Fang wrote:BTW, what do you guys think of making this a Role Playing Arena? (Doesn't mean I'm changing anything about the rules though.

Depends how it would work really. Would we still be all fighting against each other, or would we be working towards some other goal(either seperately or together) or what?
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Postby Lord Khaladin » Mon Sep 19, 2005 9:13 am

um yeah not too keen about an rpg... Oh yeah Branchwraith, i copied my fluff from the Glade of Blood into this one... sorry. Oh yeah Cenyu, your character is illegal as Daemonic Heralds are only allowed 25 points worth of Daemonic gifts, hence why i didn't choose one. You will definitely need to fix that.
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Postby Spire » Mon Sep 19, 2005 10:50 am

Lord Khaladin wrote:Oh yeah Cenyu, your character is illegal as Daemonic Heralds are only allowed 25 points worth of Daemonic gifts, hence why i didn't choose one. You will definitely need to fix that.


Well as it says that all hero choices may take 100 points of magic items and daemonic gifts come out of the magic items allowance I don't thnk there's really any problem with his character.
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Postby Cenyu » Mon Sep 19, 2005 12:16 pm

As Spire said. Fyrhaine is legal according to the Torunament rules set by Wolf.

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Postby Lord Khaladin » Mon Sep 19, 2005 12:37 pm

Daemon characters get 40pts extra – they may not exceed their magic item limit

as you can see this specifically mentions daemons. By magic item limit he means daemonic gifts, and as such you are not allowed more than 25. Sorry but you can check with Wolf Fang if you want.
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Postby Cenyu » Mon Sep 19, 2005 12:39 pm

Wolf Fang wrote:Yours is allright Cenyu.


*shrugs*

Daemons are not able to purchase armour and their ward save is 4+ at best plus their equipment options are extremely limited anyways- why should they be further restricted before all other choices in an Arena?

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Postby Lord Khaladin » Mon Sep 19, 2005 12:50 pm

yeah let us just let Wolf Fang decide. Sorry to be a nag but you know... i just want to give my pretty lame daemon a chance at winning.
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Postby Spire » Mon Sep 19, 2005 1:19 pm

Lord Khaladin wrote:
Daemon characters get 40pts extra – they may not exceed their magic item limit

as you can see this specifically mentions daemons. By magic item limit he means daemonic gifts, and as such you are not allowed more than 25. Sorry but you can check with Wolf Fang if you want.

This rule only apllies to Exalted Daemons to make up for their usless flying ability. Daemonic heralds don't benefit from this. Besides, all hero's magic item limits are considered to be 100 points for arena purposes.
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Postby Wolf Fang » Mon Sep 19, 2005 5:06 pm

Lord Khaladin wrote:
Daemon characters get 40pts extra – they may not exceed their magic item limit

as you can see this specifically mentions daemons. By magic item limit he means daemonic gifts, and as such you are not allowed more than 25. Sorry but you can check with Wolf Fang if you want.


Don't know the full rules for deaemons, but I'll just count daemonic gifts towards the characters magic allowance. It's just the most reasonable thing to do, just think of it as virtues for brets, or honours for HE.

About the RPA. Results will be posted exactly as in a normal AoD, but inbetween the different rounds players may post what their character is doing .
Example: While Wolf Fang was going back to his room, he could hear the crowd cheering for the next contestants. "What a waste": he said to his Sprite. "When will their thirst for blood be quenched?" Suddenly realising he was already past his room, he looked up. In front of him was Gar-Loq. Allthough he had just killed him in the arena, the dark powers had revived him. "What do you want?": asked Wolf Fang. "Nothing": hissed the Oldblood. "I jusssst want to look at you while you're enjoying your victory. Next time we fight you won't be so lucky." ...............

This creates room for personal rivalries and makes for a very interesting background in the different rounds of the AoD. When the AoD is finished, you end up with what is basicly an entire story. It's been done before on other sites, and it's fun.
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Postby Cenyu » Mon Sep 19, 2005 5:12 pm

Count me in for some fluff interlude - of course only if Fyrhaine manages to survive the first round. ;)

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Postby Upyr » Tue Sep 20, 2005 6:18 am

Maybe you should join in Wolfie? And maybe we should start when we get 8 people total?

I think there are a bit to many AoD going on at the same time, this topic only has posts from a lot of the same people, we need 4 more, its gonna be a freakin month before I know how my cursed fellow is doing :P

I guess I can type som fluff, but I dont like mixing IRL-comedy with AoD-Fluff. Besides I doubt my guy would do much between battles other than just wait around for the next one :)

Its not like they should leave the Tournament location for hot-dogs and such.
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