Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Sat Jun 11, 2011 9:33 pm

Combat.

Warhawk Riders are monstrous cavalry, so can fight 2 of them against the war machine. When charging, both rider and mount have same profile, so I'll roll them together.

2 Warhawk Riders, 4+ to hit:

1d6 >= 4
1: 3 ... failure
2: 5 ... success
3: 3 ... failure
4: 4 ... success

sum: 15, average: 3.75, success: 2/4 50%


Str4 so 4+ to wound

1d6 >= 4
1: 1 ... failure
2: 4 ... success

sum: 5, average: 2.50, success: 1/2 50%


One Str4 wound on the Organ Gun.

Dryads, 10 of them enter the house.

10 Dryads, 20 WS4 attacks:

1d6 >= 4
1: 4 ... success
2: 1 ... failure
3: 3 ... failure
4: 3 ... failure
5: 3 ... failure
6: 2 ... failure
7: 5 ... success
8: 1 ... failure
9: 6 ... success
10: 3 ... failure
11: 6 ... success
12: 6 ... success
13: 3 ... failure
14: 2 ... failure
15: 3 ... failure
16: 5 ... success
17: 6 ... success
18: 1 ... failure
19: 4 ... success
20: 6 ... success

sum: 73, average: 3.65, success: 9/20 45%


9 Str4 hits, 4+ to wound:

1d6 >= 4
1: 6 ... success
2: 2 ... failure
3: 3 ... failure
4: 1 ... failure
5: 6 ... success
6: 3 ... failure
7: 1 ... failure
8: 1 ... failure
9: 6 ... success

sum: 29, average: 3.22, success: 3/9 33%


Damn, only 3 Str4 wounds :/

Hit me back and roll Ld if needed.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Sat Jun 11, 2011 9:40 pm

Here is the map for your turn, you may remove my combat casualties when you roll your attacks.

And don't forget the fear test for your Rangers!
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Sun Jun 12, 2011 2:54 pm

So 1 Dryad dead and you fail the steadfast test, you flee and I will enter the building with the Dryads.

One wound for the Warhawk Riders too and you hold with the Organ Gun crew.

Uploaded an updated map, just roll the flee distance with your rangers and it is your turn.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Tue Jun 14, 2011 4:04 am

Here is the updated file.

I realized something after our discussion earlier on runic/magical/flaming weapons. ALL of my artillery (except the Organ Gun) has runes and is therefore runic and magical. As I understand it, that means that all those anti cannon ward saves by the treekin (4-5 of them so far) weren't really allowed by the rules. :cry: :tear: :cry:

I'd cry myself a river, but I doubt I'd gain any tactical advantages from it, so I won't bother. /sighs

It will be a good lesson for me in the future.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Tue Jun 14, 2011 5:34 am

I see, I thought that only the fire cannons were magical, because the cannonballs were magical, in the same way that a magical bow do not have magical attacks because the arrows are not magical.

So, charges!

Treekin charge the Warriors.
Treeman 2 charge the Warriors.
Dryads 1 charge Cannon 2
Scouts charge the Cannon 1
Warhawk Riders charge the Master Engineer.

Reactions?
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Tue Jun 14, 2011 8:48 am

Oh, and I will remove 3 Treekin from the cannonball from C1 last turn, they are dead, so I'll remove them.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Tue Jun 14, 2011 4:06 pm

First, keep your Treekin - I'll put them back on if need be. It can serve as a lesson to me. :!:

Second, not only the war machines attacks, but also the crew attacks are magical/flaming - another oddity, but its true.

Lastly, hold with everything, stand and shoot with ME.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Tue Jun 14, 2011 5:42 pm

Interesting, crew with flaming and magical attacks XD

Ok, I'll keep the Treekin if you say so.

The ME cannot S&S because the Warhawk Riders are too close.

Treekin charge!

2d6 +5 >= 11
5 + 6 + 5 = 16 ... success


Treeman 2 charge!
2d6 +5 >= 9
6 + 2 + 5 = 13 ... success


(Terror Test needed)

Dryads 1 charge!

2d6 +5 >= 12
3 + 5 + 5 = 13 ... success


And Scouts and WH Riders auto success in the charges.

Normal movements:

GG1 swift reform
2d6 <= 9
3 + 3 = 6 ... success


GG2 swift reform
2d6 <= 9
6 + 4 = 10 ... failure


Reroll with BSB
2d6 <= 9
1 + 3 = 4 ... success


Dryads get out of the house and Treeman 1 moves inside the forest out of the front arc of the IronBreakers.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Tue Jun 14, 2011 6:40 pm

Magic Phase!

Winds of Magic

2d6
6 + 1 = 7


Channeling

1d6
6


Yeah, 6 for me and 9 for you XD

Let's try an IF with Dwellers on your Ironbreakers!

Dwellers on the Ironbreakers, 6 dice!!!

6d6 >= 21
1 + 2 + 3 + 4 + 6 + 4 = 20 ... failure


Forgot the +4, it is a success but not an IF, so you may use one of your runes :P
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Tue Jun 14, 2011 6:52 pm

Oh, I was using the spell on the Hammerers, not the Ironbreakers, I realized now XD

Shooting phase!

Treeman 1 strangle the Ironbreakers

1d6
6


0 hits... ¬________¬U

GG1 shoot at the Hammerers:
11 GG + Spellweaver, 4+ to hit:

1d6 >= 4
1: 6 ... success
2: 1 ... failure
3: 6 ... success
4: 5 ... success
5: 5 ... success
6: 1 ... failure
7: 2 ... failure
8: 5 ... success
9: 5 ... success
10: 4 ... success
11: 5 ... success
12: 3 ... failure

sum: 48, average: 4.00, success: 8/12 67%


5+ to wound:

1d6 >= 5
1: 2 ... failure
2: 5 ... success
3: 2 ... failure
4: 2 ... failure
5: 3 ... failure
6: 4 ... failure
7: 1 ... failure
8: 6 ... success

sum: 25, average: 3.12, success: 2/8 25%


2 Str 3 wounds on the Hammerers

BSB releases the HoDA

3d6
1 + 1 + 4 = 6


6 arrows.....

2+ to hit

1d6 >= 2
1: 2 ... success
2: 2 ... success
3: 4 ... success
4: 6 ... success
5: 1 ... failure
6: 5 ... success

sum: 20, average: 3.33, success: 5/6 83%


4+ to wound
1d6 >= 4
1: 4 ... success
2: 6 ... success
3: 4 ... success
4: 1 ... failure
5: 4 ... success

sum: 19, average: 3.80, success: 4/5 80%


20 GG 3+ to hit

1d6 >= 3
1: 5 ... success
2: 5 ... success
3: 3 ... success
4: 2 ... failure
5: 2 ... failure
6: 3 ... success
7: 2 ... failure
8: 3 ... success
9: 1 ... failure
10: 5 ... success
11: 1 ... failure
12: 3 ... success
13: 3 ... success
14: 3 ... success
15: 6 ... success
16: 6 ... success
17: 6 ... success
18: 1 ... failure
19: 1 ... failure
20: 2 ... failure

sum: 63, average: 3.15, success: 12/20 60%


4+ to wound

1d6 >= 4
1: 4 ... success
2: 3 ... failure
3: 1 ... failure
4: 4 ... success
5: 5 ... success
6: 1 ... failure
7: 2 ... failure
8: 4 ... success
9: 6 ... success
10: 2 ... failure
11: 6 ... success
12: 2 ... failure

sum: 40, average: 3.33, success: 6/12 50%


So 10 Str4 wounds from the GG2 and BSB

Summary:
2 Str3 wound on the Hammerers
10 Str4 wounds on the Hammerers
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Tue Jun 14, 2011 7:20 pm

Combat, let's suppose that your Warriors pass the Terror test.

First combat, Dryads vs Cannon2.

3 Str4 wounds, so they are destroyed. I will reform after combat to stay out of the arc of sight of the Hammerers.

Second combat, Warhawk Riders vs Master Engineer.

1 Str 4 wound on him. And another Str4 wound from the stomps.

Third combat, Scouts vs Cannon1.

No wounds, you hit me back with 1 crewman.

And the large combat, Treeman + Treekin vs Warriors.

6 Str5 wounds from the Treekin.
2 Str6 wounds from the Treeman.

2 Str5 wounds from Treekin stomps
1 Str6 wound from Treeman thunderstomp


Don't forget your fear and terror tests.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Tue Jun 14, 2011 11:24 pm

So the Warriors failed the Terror test and flee, rolled a 7, but the scouts were there so they had to move forward and they fled out of the board.

A lot of killing, and a new turn for the dwarves to take revenge!
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Wed Jun 15, 2011 7:19 am

Updated the files in the previous post. Your turn 4.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Thu Jun 16, 2011 3:34 am

FYI, I'm going to be gone for a few days due to work and prepping for a local Tourney on Saturday.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Thu Jun 16, 2011 5:26 am

Ok, good luck!
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Thu Jun 30, 2011 12:59 am

I'm sorry about my neglect of our match. I have been a bit burned out on WH, even after winning the tourney. I massacred my first two opponents and the third resigned (though I felt he had the upper hand). I used a real gunline. :nod: 2x 10 Thunderers, 2 Organ Guns, 2 Cannons, a GT, a Gyro, RS, Thane BSB, a Lorpedo (unkillable Dwarf Lord with five hammerers behind him) and 22 shield warriors.

On to my turn:
Hammerers charge dryads, and Dragon Slayer charges WHR. RS fails to charge the WHR.

IB reform to face Treeman.

Thunderers kill 2 GG and the BT kills another, so panic test for GG1.

Rangers fire on the Dryads in front of them, causing one ward save.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Thu Jun 30, 2011 5:31 am

Btw, you will still strike first in each combat.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Thu Jun 30, 2011 5:41 am

I am not sure about the Dragon Slayer charge due to his facing. Anyway, choose the order of the combats and I will make my attacks.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Thu Jun 30, 2011 8:11 pm

I believe that characters do not have facing, however, after rereading the rules, I wonder if its a local house rule in our area. I didn't find anything saying they did, but I didn't find anything saying they didn't.

Either way, you can call it.


Order of combats, WHR first, dryads second.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Thu Jun 30, 2011 8:34 pm

In 8th edition all units charge and shoot only using the front facing, no exceptions.

I've already made the dryads and scout combat, the scout did nothing and the Dryads killed the cannon and made a single Str4 wound on the Dwarf Lord.

Now the Warhawks Riders, 1 Str4 wound on the catapult.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Fri Jul 01, 2011 12:26 am

Okay, I changed the DS move to a normal move.

Cannon 2 is dead, but you will lose combat. The lord and hammerer saved their wounds, and the lord killed two dryads (magical S6 wounds) while the hammerers caused 4 non-magical wounds for you. I have 2 standards, flank, and charge for a +4.

GT failed to wound a WHR, and passed its test.

Cannon1's crewman and engineer killed the last scout.

Your turn, sir.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Fri Jul 01, 2011 5:41 am

All saves failed, 4 dead Dryads and break. Pursue?
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Fri Jul 01, 2011 7:44 am

8 dangerous terrain test for the fleeing dryads, and they are all ok.

The Warhawk Riders need to make a panic test because of the destroyed scout unit.

Passed. And now the Bolt Thrower must take a panic test because of the destroyed cannon.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Ryric » Mon Jul 04, 2011 9:33 pm

BT test passed.

Your turn.
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Re: Ryric (Dwarves) vs Benigno (Asrai) 3k BC game

Postby Benigno » Mon Jul 04, 2011 9:54 pm

Turn 4 Wood Elves!

Dryads 2 charge the Rangers, they are too close for a S&S reaction.

Treekin charge the Cannon 1.

No more charges. Both targets hold and the charges succeed.

Normal movements and map:
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