Shandrakor wrote:All Wood Elven units may march and shoot when using Longbows (including Magical/Asrai ones). All shooting elements using Longbows, (including Magical/Asrai ones) in the Wood Elf army do not suffer the -1 to hit for moving and shooting and may fire with a quantity of shots equal to their Attacks profile with no -1 to hit for Multiple Shots.
This is cool, but needs a qualifier. For the shooting an amount of times = to their attacks profile, it should be mentioned that this is the unmodified attacks profile. B/c, otherwise, the models would get one more shot per turn from having frenzy or extra hand weapons, which seems wrong (especially from xtra hand weapon- could maybe see it with frenzy). If this has already been mentioned, I apologize!
Extra Attack weapons (i.e. Extra Hand Weapon or magical weapons that give bonus attacks) are already covered by the BRB FAQ stating that you only get those bonuses when the weapons are wielded in close combat. This was mentioned before in this thread too.
I want to leave it so the unit(s) and character(s) will get bonus shots from magic or weird other bonuses but not from other weapons, so Attacks profile it is. This is just imitating the Bow of Loren and Savage Beast of Horros combination in effectiveness, which will still be the only +Attacks spell that Wood Elves have access to in a normal game.
HaeSuse wrote:Also, I think Fae Bewitchment is a bit too strong. Maybe removes steadfast, but I don't think it should be able to remove stubborn.
Steadfast and Stubborn do the exact same thing, so why would you limit it to one or the other? That just gets confusing.
HaeSuse wrote:EDIT PS: Also, the hit-and-run rule needs one clarification. It says: "when it comes time to take a break test...". Well, not all combats end in break tests... Needs a qualifier for drawn combats.
Ok, so I should state: "When it comes time to tally up the combat results..." due to the possibility of a draw instead of break tests. That's the only other result of combat.
HaeSuse wrote:EDIT PPS: Ever get around to special characters? All 3 in the current book are awful. I think Orion is workable, if you drop his points by a TON. And I think Drycah is workable, if she also changes Treekin to core (dropping core to ONLY dryads is too restrictive). The sisters are just piss poor.
Yes, I redid all of the current, some older ones, and made a couple of my own special character over in this thread:viewtopic.php?f=29&t=21231
HaeSuse wrote:One last EDIT PPPS: The Crown of Thorns needs to be a bit more expensive. In the BRB any items that gives +1 to STR TOUG or ATT = 20 points. Always. So, I think bare minimum is 60 points plus whatever 1 AS is worth. 65? 70?
I went through and compared a Highborn equipped with the Crown of Thorns and Talisman of Preservation to the competition and you were right, he was slightly under-priced for effectiveness, so something like 65 may be reasonable, you just lose survivability to gain the bonus to S/A/T. End result is something like this at 65 points for the crown:
Highborn: Crown of Thorns + Stone of Rebirth + Potion of Foolhardiness + Heavy Armor + Extra Hand Weapon
Which comes out to 257 points for this modified stat line:
M5 WS7 BS6 S5 T4 W3 I7 A5(6) Ld10
With a 4+ Armor Save and 2+ Ward Save on last Wound. (+1 Attack on a charge once too.)
HaeSuse wrote:Awesome indy army book though.
Thank you for your praise.
Just trying to get Wood Elves into a place where there's more options than Glade Guard, Dryads, Treekin, Treemen, and Great Eagles as a base, while still retaining those units functionality.
I wonder if my friend would allow me a game with your rules Shand. Problem is he's quite new to the hobby, and please sit down but : he states Wood Elves are overpowerd and Dark Elves are not. Yes I can see you smile/laugh at me now. I am getting him into shape though and hopefully in a few more games he'll be beating me so I can use this list
I actually find Dark Elves to be one of the easier armies for Wood Elves to deal with. Daemons of Chaos, Dwarves, Skaven, and Warriors of Chaos are the harder ones. Anyways, good luck bringing your friend up to snuff and hopefully you'll get some good games in then.