Moose123 wrote:Give me mindrazor and I would take a 50 man horde of eternal guard
There is something to shadows in my mind. Shadows is all about trickery and the like. People getting lost in the forest walking the same path one ends up back at the entrance they started in the other comes out in a nest of angry sprites, that's pretty tricky to me. It fits the fluff very well (better than life imo but thats a whole other discussion) and it would give us a way of alleviating some of our issues, ya you could take that 50 man squad but what if you don't get mind razor or a double (with how many games I fail to get amber spear I am acutely aware of how much this sucks)? or when you roll double ones on your round of combat and can't cast the spell? Or you get dispelled? or you cast it but your wizard goes stupid and you loose the spell forever? Now your stuck at str3, high volume of attacks so it's not 'bad' but it's not OP either because you are dependent on a lot of variables (and a rather high casting value) to really pull it off.
But outside of that 1 spell, many high str monsters which are running around auto wounding us have low I: pit of shades
treekin can are costly we can better protect them by giving - str to an opponent
Or maybe you've got a giant spider wrecking your back line, drop his T and archer fire him to death
In my mind Shadows is fluffy, and opens us up to more play styles because of how it complements our army and allowing us to focus on the aspects of the army we really want to, creating some more diversity. Wardancers with the 4+ ward dance and - Str on your opponent suddenly become a viable bunker or -T and killing blow they are now strong assassins.